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Showing results for tags 'phantom'.
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Hello all. I'm trying to build my second vehicle and I'm running into a problem I didn't notice before (my first was a jeep and higher above the ground). It appears my hitbox is too low, hitting the ground and pushing the vehicle up. I've narrowed the issue to the hitbox since the height of the vehicle "lift" changes with varying animations, ,while the bottom of the hitbox remains relatively in the same position. And yes, I know hip height of the animation plays into this as well, but with the amount of animations I put into the builds, finding suitable replacements with higher hip heights for all of them would be an impossible task. Through doing some research, I've come to understand that combat vehicles...specifically armored vehicles...are able to turn an avatar (and it's hitbox) phantom so that the vehicle absorbs the hits, but not the avatar...while still being able to operate the vehicle normally. I know ||VolumeDetect can be used to a point, but as LL points out, it turns the whole physical build phantom making it drop through the ground (which it surely does...I tried...lol). So clearly there's more to it, and other scripts used in conjunction. I'm not at all looking to turn this build into a combat vehicle, but it would appear there are aspects to a combat vehicle build that would be very advantageous to regular vehicle builders as well. If anyone has any knowledge, ideas, tips, advice, what have you...I'd truly appreciate any help or guidance. Thank you!!
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Hello. I'm still pretty new with building and using/modifying scripts, etc., so please excuse any simple mistakes or ignorance. I've built a holodeck and some scenes from scratch using the info and scripts from this SL wiki page...http://wiki.secondlife.com/wiki/Open_Source_Holodeck. I've used the info and scripts exactly as is, with the exception of building a 20x20x20 shell (instead of 20x20x10), changing the texture NC's as necessary, and I didn't use the door script (as I planned to use a combo of my own doors and phantom prims). Once I got the hang of it, it's working nicely...for the most part. The trouble is, once the scene is re-rezzed, the items that were once phantom no longer maintain that property....meaning I can't get to my door or often can barely move within the scene itself. I've checked for non-phantom child prims and linking of convex hulls, etc. and tried repackaging and re-setting the scene, but still items come back out as non-phantom. I know the scripts are a little older, so that might be an issue, but haven't been able to locate anything open source that's more recent. And I'd really hate to start all over again with something different. Any thoughts, comments, suggestions or ideas would be greatly appreciated! Thank you!
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