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Showing results for tags 'pathfinding'.
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https://gyazo.com/6e905fbf2ea4c6f31b29ebf1bad19202 Look at my build window. It says 5. Look at area search. It also confirms 5, but if you wanna get all stickler semantic-y about it, it says 4. Apparently there is a discrepancy with mesh objects and the like ... Firestorm group chat has confirmed that we all go by LI now because of what mesh tends to do (be off in count, either up or down, depending --which is why I assume they put LI in the build window and not prims). Now... If I sell something I make, and I advertise how many prims it is, am I going to use
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Hi there, I can not seem to find out if Pathfinding is enabled in the Mainland? Some blogs say it is and has been for some time, others say many sims have it turned off. We own a Mainland parcel, we have our place set up on Mainland ground...not using a prim. We both have Animesh Waterhorses that we would like to wander the property....however all we can seem to do is get them to "treadmill" (walk in one spot). We followed the instructions below and got a no permission error. We did a view/test and can see the ground green..apparently that means walkable..?? If Pathfinding is set u
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- waterhorse
- pathfinding
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