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Hey, I've been trying to import a Bikini into blender, I made the mesh in blender - then imported it into Maya to rig (it can only be rigged in maya) and this used to work fine, But now when I export the mesh from Maya, it'll always give me a .dea Parsing error, but when I export the non rigged from blender, it's fine. The name of the file has been the same as previour working projects, I double chakced the mesh and it's fine, seems to be an issue when exporting from Maya exlusivly. anyone know any fixes?
FIXED: I feel a bit silly now but I believe it's because I had made some changes to the topology and forgot to update the uvs Hi, I have tried looking on the forum and I just cannot work out why I am getting this error. I created a skirt in blender, which I have uploaded to second life multiple times for testing and all times it worked fine. Today I have been getting the DAE Parsing Error while uploading. I have the same mesh in a few sizes, the xxs small version was giving me the same error but I somehow managed to fix it (no idea what I did). Now when I try to upload the sa