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Showing results for tags 'override'.
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I've been playing around with various HUDs, but with a couple (the ones I actually like the layout of, wouldn't you know), I get a "Could not find animation" error message https://lensdump.com/i/WxnKBm Even though I get this warning, the animations still work fine, but closing out the box gets annoying, and I don't know I to fix it. I can not mod the scripts on ether HUD, as they are no mod. I am using Linden Labs Viewer.
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I am in the process of creating a teleporter for local use on a sim. I have a 10 year old commercial product (the creator left the grid so I can't ask him) which works perfectly but does not have access control. So I decided to make one myself. Anyway, this is how the original product (and my current work) works: Avatar touches a prim (can be linked with other object, like building). Script in prim checks if avatar is authorized and then rezzes a prim to sit on (the beamer). The beamer transports avatar to destination and then self destructs. So far, so good. All this works nicely. I
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I uploaded a holding object pose at priority 5, which theoretically should make sure it's not overridden by anything. But the pose is still getting overridden whenever I sit, turn, or use poseballs. Why is this? Does it have something to do with the animation only activating when I'm in standing state? How do I set it to override EVERYTHING to make sure my holding object pose is always active? Thanks.