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Showing results for tags 'optimization'.
I just wanted to share this interesting article I stumbled across where someone built an entire environment in Unreal with the goal of only using one single texture. One-Texture Environment And here's a thread on Polycount where the artist posted WIP shots over the course of creating the environment. Granted, the artist here uses a lot of technical tricks that aren't available to SL users but it's still fascinating. And while this is on the extreme end it does highlight how much emphasis is placed on optimization for realtime 3D art outside of SL, something I wish we'd see more
With all of the talk lately about how any effort to get content creators to optimize their work might "force content creators out of SL" I thought I'd make some tutorials showing just how easy optimization can be. So for this first tutorial, I'm tackling LOD. Here is the link to the tutorial. I hope you find this information useful.
A few people have asked about this in the "A Conversation with Linden Lab CEO Ebbe Altberg" thread so rather than derailing there, I'm making a new thread here to give people some insight into this issue. To get a higher and more stable framerate in SL would require LL to really discourage poorly optimized content in SL while also providing tools to encourage better optimized content, and make it easier for content creators to optimize their work. As well as tools for consumers to make more educated purchasing decisions, and disincentives for purchasing content that uses excessive amounts
It's been about six months since LL introduced the "Jelly Dolls" feature to derender avatars with exceptionally high draw weight. I figured this would be a good time to take a step back and see how this feature has impacted our SL experience. When LL introduced Jelly Dolls I was frustrated. My prediction was that the feature would have little effect on content creators and most people would simply disable the avatar derendering and just ignore it altogether. I think I was somewhat right. It seems to me that a lot of people do simply turn the feature off, and I still see plenty of avatar