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Found 4 results

  1. I used the alpha hash method in blender to create the illusion of mesh, it looks similar to this cloud but I'd prefer it to look closer to the fur from the poptart. Could anyone help me on how to achieve this?
  2. I guess this was probably asked a lot before but is there a way to make a skin translucent? What i mean is a way to reduce opacity of the avatar giving kinda like a ghost or liquid look I was hoping to be able to do it with a skin texture or alpha but running out of ideas it seems not possible
  3. Hello! I was wondering if there Is a way to lower the opacity of an already applied tattoo via script. I am trying to improve a tattoo applier HUD so I could apply the tattoo with it (already achieved), but then also add 2 buttóns scripted to lower or increase the opacity of the texture, or maybe 2 or 3 buttons with fixed opacity levels (100%, 75%, 50%). Many thanks in advance for any suggestions!
  4. Hello, I am having the following issue since the last few hours. I make a tattoo in Photoshop, save it with 60% opacity as PNG, then upload it to SL and open the texture, transparency looks ok. Then I set it as the texture of a prim cube... the tattoo image appears 100% solid. But if I save the same tattoo with a 49% opacity as PNG and apply it... the transparency appears to be fine. Repeat the process, but with 50% opacity... solid tattoo once again. 😤 Further tests: 33% opacity = Working fine 66% opacity = working fine 70% opacity = Solid tattoo 75% opacity = Solid tattoo with some extra black pixels on the borders And I find this even more confusing because up until yesterday I was making tattoos with 50%, 55%, 60% 80% 85% opacity in Photoshop, and all of them looked and are still looking fine when applied to the prim cube or my skin. 😧 Thanks in advance for any advice in this matter!
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