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I have recently released a very basic, single layer, open source, female mesh body, (Ruth Too RC3), with a basic skin applier HUD and alpha-cut HUD. (Available on the MarketPlace for free.) I am looking at making it Omega capable for access to a lot more clothes. Since BoM appears to still be quite a ways off, I'm assuming I will need to create onion layers for the mesh body to accommodate skin, tatt, undies and clothes. Is there a more or less standard or recommended way of doing layers? I have seen at least one mesh body have all the layers combined as one attachment, but I am considering