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Showing results for tags 'normal'.
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So, I spent a good part of a year figuring out how to make materials and shine for tattoos. That's all sorts of spiffy, and I've managed to use them on heads just fine. The problem comes in when I attempt to do materials and shine for a body tattoo. The seams simply do not line up, and I'm left scratching my head as to how to proceed. I've test different methods of making the normal and specular maps in photoshop, but I get the same result each time when I apply it to a body. Is there anyone out there that can possibly assist me in figuring out what I need to do to get the normal and specular maps to work properly for body applier HUDs? https://gyazo.com/c5e91119adefbcb7ed55db1e74c4de9a
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I used the alpha hash method in blender to create the illusion of mesh, it looks similar to this cloud but I'd prefer it to look closer to the fur from the poptart. Could anyone help me on how to achieve this?
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Hey guys, I'm trying to script my own clothing hud. I found many ways to get the textures to work. I just haven't found a way to get the bumpiness (normal map) or shinniness (specular map) to work. Any recommendations or resources is welcome.
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...to use as a regular avatar? This is the regular avatar of my "Gopi Passiflora" account. I act "normally" in Second Life (for the most part.) I interact with people as Gopi using most of my "real" personality. I even keep Breedable Fawns as Gopi. I'm just wondering if you get any sort of dissonance upon seeing my regular avatar (i.e. strange appearance but fairly normal behavior.)
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Why isn't my normal map working? When i apply it, i can see through the model (wtf?) There is nothing wrong with it...
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- normal map
- normal
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Hello, for some odd reason the alpha channels of either the normal map, specular map or both makes some weird light jagged edges. (saved as Targa 32bit) I've followed this article: -click
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