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Showing results for tags 'neck'.
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Hello, I don't know if this issue has been discussed here before (otherwise just give me the link to it and I'll delete this post) but here it is : I bought the Avatar 2.0 and the M3 venus anime head, each one works just fine separately, the issue is when I try to put them together a "discontinuity" appears, the border between the M3 head's bottom and the neck's top stays obvious no matter what (as you can see on the picture), so I contacted the creator, and they sent me a neck extension (which didn't came with the the Avatar 2.0 pack), but the problem persists, further more, the neck extender seem to have different textures, so even if I use the hud to change it I can always see a difference between the head, the body and the neck. Another issue, is when my leans its head to the side, the heads bottom appears. What I want to do is simply make this border line between the head and the neck disappear, and to make that head bottom stop showing out every time my avi leans its head to the side, is it possible ? thanks in advance for all your answers (And if there is a youtube video like the one with the Maitreya body issue, do not hesitate to send me the link please)
- 2 replies
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- avatar 2.0
- m3 venus head
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(and 2 more)
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Hi all, I'm having an issue here that I'm hoping someone has seen before and knows a fix for. I've got a Catwa Daniel head on a Signature Gianni body using a Birth skin on both. Everything looks great, no visible issues at all until i applied a Letis Evolution tattoo which goes up the back of the neck and now the seam between head and body is very obvious. I've done a few web searches and tried everything i can think of but no love. Anyone seen this before and/or know how I can resolve it? Thanks in advance.
- 10 replies
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- tattoo
- catwa head
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(and 2 more)
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There is a visible black outline of my neck bone whenever I wear a tattoo layer hairbase. How do I get rid of it? Thank you.
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Very difficult to show in a photo because both the further away and the closer the camera, the more the lines vanish (so fickle!), but are most visible without looking through the lens: What isn't showing in the image are the two bold black stripes down the front of the neck (not just on the sides, which appear to be very small and faint in the image - trust me, they're not). I did take one creator's very kind suggestion to go into the HUD settings and hit Repair Transparency and Repair Materials, but they remain. I also tried rerouting, thinking that applying them to one of the other available tattoo layers would make them vanish; they remain as visible as ever. Not sure what's causing it or how to fix the problem. There's some great tattoo layer hairbases, but I can't use them. I can, however, use normal tintable hairbases without a problem, so not all is lost. This is only something that happens with tattoo layer bases and something that's bugging the living heck out of me. Anyone else noticing/experiencing same problem or is it - as usual - just me the technical gremlins enjoy driving insane? Just in case it's suggested - I've already done three re-deliveries, so I don't think it's that. It's got to be something I'm doing wrong but I can't - for the pixel life of me - figure out what.
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Hi everyone! I'm posting today about my mesh body I am making. It's fitmesh, it's bento, and sadly the neck is giving me issues. When I look at the weights on the Avastar mesh and copy those weights to my custom body - even when I use the exact correct neck-piece of geometry from the Avastar - there is a gap between my custom body's neck and my CATWA Bento female head. Here's a picture of how the weights look for Avastar's neck: And, here's the weights for my custom body's neck: And here's the neck inworld when my avatar turns it's head to the side: Any help on this issue would be appreciated.
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Hello! Help please customize the mesh avatar! Head of Catwa Catya, body of Mitreya Lara. Skin Glam Affair Rina. The problem is that I can not connect the head with the body without a visible transition on the neck. how to do it? if it's the settings, then what should they be? Thanks for any help! Сan it be matter of specularity? if you set the same values, the transition disappears?
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Helloo, so i've just bought a female Bento head for my male avatar(becouse i liked the way it was made and i wanted to try it with my mudskin's skin wich is for male) and i have a male slink mesh body, the only problem was that the bento head had onlycould be worn with a female shape and it had an how can i say...small neck for my slink mesh body and idk what to do becouse...Can anybody tell me what to do, becouse i don't want to buy a female mesh body or anything...
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I have a problem with my necklace, it's moving too much when my neck move (move like a S, it's classic avatar ) how can i fix it? or can i attach to another part? i try to attach to another part but it's not work
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I've been doing some research for an avatar project and had a question: Project Bento's skeleton added a LOT of bones for making non-human avatars, but there still seems to be a deficiency in it for avatars with long, articulating necks, like dinosaurs and Dragons, being that there is only the single neck bone. What can you all tell me about the parameters of the limitation (or am I wrong about that)? Are there any "proper" (ie, supported) workarounds for it? I am not too crazy about deform anims, especially since I have read that LL fixed the uploads to disallow them as part of the Bento update. Thank you in advance for any info and suggestions!