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Showing results for tags 'name change'.
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My main complaint about the name change is, if this feature is not free why can’t we pick our own last names. Not choose from a list of last names LL is choosing for us. I can understand if the feature is free. But it isn’t. If I am spending money on this feature I should have the option to have a name I choose.
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security Important upcoming changes: How to properly identify a resident
Chaser Zaks posted a topic in LSL Scripting
When I say authenticate in this, I mean to take some information to confirm that A equals B(EG: Is Chaser.Zaks equal to Chaser.Zaks). It is important to note that this isn't fully finalized and Linden Lab may change specific stuff, this is written based off what I know. This isn't a Linden Lab notice, it is a resident to resident notice. Some things MAY BE INCORRECT. This is intended for primarily scripters to raise awareness they need to update their scripts to properly authenticate people via UUID. Please do not spread F.U.D.(Fear, Uncertaincy, Doubt) by skimming through this and spreading incorrect/inaccurate words in group chats. If you already authenticate users by the UUID, then you don't have anything to worry about. The change: If you haven't seen it already, take a quick skim through During a User Group meeting, it has been slightly confirmed(As in, it is the current plan, this may not be 100% the choice yet) to allow users to change their last name, and even first name. For scripters(Both LSL and external), this is a very big and concerning change. We can normally authenticate residents by their username(EG: Chaser.Zaks, Saltyalt.Resident, Ebbe.Linden, etc), but because of this change, this is no longer a viable solution. I have always been authenticating residents via their UUID. The UUID will never change. It is important to authenticate residents using their UUID. What this means for existing content: If you are a scripter, if you haven't already been doing so, authenticate users by their UUID. If you are not a scripter, check that you can authenticate residents via their UUID. If you cannot do this, you will need to contact the creator. If you are a web developer, APIs are planned to allow us web developers to authenticate and update information as needed. Why this change is may be of impact: If you authorize people to be in your parcel by their username, and they change their name, they may no longer be authorized to enter your parcel and get ejected. Why this isn't a security risk / Why you shouldn't worry someone will take over your sim: Once a username has been used(EG: Chaser.Zaks), it can no longer be used again, for example: Say I have a security system which lets me use stuff like /1 eject <name>, or /1 ban <name>, and said security system only checks to see if the user who used it has the name "Chaser.Zaks" I change my name from Chaser.Zaks to Chaser.Soupcanister Someone sees this and thinks "I can use this to my advantage", So they try to change their name to "Chaser.Zaks" They are told they cannot use this name as it has been previously used. Estimated time frame of this change: Not any time soon, but within this year likely. Think somewhere like October or December 2018. This is a big change and a lot of stuff needs to be changed internally to make sure it doesn't break stuff. I assume some things internally may be using name based identification. Updating scripts: Sometimes people may use llDetectedName or the Name parameter from listen. You should instead use llDetectedKey or the UUID parameters when possible. You do not need to change this for stuff that just says "Hello, <insert name here>". For reference, this: string thePowerUser = "Chaser Zaks"; default{ state_entry(){ llListen(1, "", "", ""); } listen(integer channel, string name, key uuid, string message){ if(name == thePowerUser){ /*Do important things here*/ } } touch_start(integer detected){ if(llDetectedName(0) == thePowerUser){ /*Do important things here*/ } } } Should become: key thePowerUser = "796b1537-70d8-497d-934e-0abcc2a60050"; default{ state_entry(){ llListen(1, "", "", ""); } listen(integer channel, string name, key uuid, string message){ if(uuid == thePowerUser){ /*Do important things here*/ } } touch_start(integer detected){ if(llDetectedKey(0) == thePowerUser){ /*Do important things here*/ } } } If you need assistance with this: Please send me a message In-world with the affected script/object with full permissions. I will upgrade the script for you free of charge. I am unable to fix products that are no modify. Please do not kill the messenger.- 2 replies
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There are only 500 people in the world with the last name of Plasker...which happens to be my maiden name. I found out about a week ago that LL used that name in game. While amused they would put such a rare name in...I want to have that name in game. I have proof of it being my maiden name. My query is this: Under these circumstance will LL help me with this? I looked all over support and found absolutely nothing about name changes, and the only phone number I've found is for billing support. Any assistance would be greatly appreciated.
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Selling one full private region for $175. This includes transfer fee. Tier of $295 is due on the 21st of April. The sim's name must be changed, as I own copyright on the name, and the name is used for other purposes. I'd prefer to change the name myself, to whatever the buyer desires prior to sale, just to be sure. I am willing to pay half of the name change fee if the buyer allows me to do so. In this case, I will ask for $200 from the buyer, and take a $25 loss on the name change.
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