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About Me

Found 6 results

  1. Hello! I need to create four parts linked to house sliding door like on picture. all parts move frome one position in the linkset to another. Any suggestions greatly appreciated!
  2. Hello! I need to create a script for the four parts door sliding. the door must be linked to the building. Each part do not enter one into the other, but come in behind one after another. Parts can simply move from one position of all parts to another. Any suggestions greatly appreciated! Please, help! reward 500 ls.
  3. Hello, I'm looking to play sets either for a permanent DJ position at certain clubs or either random sets, I'm alright with filling in for absent DJs as well, please message me if you're interested in hiring, thank you.
  4. Might someone be able to help me understand this mess? I have made several mesh items and this is the first one to do this.. I already tried to "Clip" in the image mapping but this is the 3rd time I have exported this thing and it keeps doing this. Did I upload it wrong? I have normal UV's.. they're all in place every single time I check in Blender before uploading.. Nothing should have gone wrong.. but every texture I put into this object comes out like this mess as shown.
  5. I'm new to scripting so I'm not really sure what the best way to do this is. I'm trying to make a resize script for a pair of boots, but can only find examples of scripts that resize link sets. I have a llDialog and llListen function set up so that I can resize the boots and also return them to the default size. I copied the same script into the other boot so they are both listening to the same channel. When I click on one of the boots it resizes as expected but the other boot remains the same size. Is there a function so that they both react to the same function when an option is selected from the Dialog menu? Any help would be appreciated
  6. Hello I am new to LSL so I'm not sure where I am going wrong. I'm trying to create a colour change hud for an outfit I've recently created. I have written two scripts, one that is in the object I want to change and another which is the button to change the texture. In the hud you can change the colour of 3 separate components of the outfit, top, skirt and boots. Here is an example of the script inside the object: integer ch=46879421563; default { state_entry() { llListen(ch,"",NULL_KEY,""); } listen(integer channel, string name, key id, string msg) { if (llGetOwner() == llGetOwnerKey(id)) { llSetTexture(llGetSubString(msg,0,-1),ALL_SIDES); } } } and the one in the button integer ch=46879421563; default { touch_start(integer total_number) { llSay(ch,"6de65ebe-5fef-7f52-dd05-da49df98833c"); } } Each separate item has their own unique number in the integer "ch" but for some reason, some of the buttons end up changing more than just the object with the same channel. any help would be appreciated
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