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  1. I just spent 30 mins or so exploring Sansar, without VR. The load times are horrid and I'm was using my newish i7 Alienware with 16gigs of Ram. Also, I want to throw up! I don't get motion sick easily or at all really, but first person view made me extremely motion sick, like green in the face, laying in bed while writing this, with a nauseous tummy, sick! So sick that I just closed it and uninstalled it. I know it's in its early stages and SL has changed a lot since the beginning, so it's logical that Sansar will too. I was in first person because I had to squint to read or see anything in third person...I have a 23in monitor, I shouldn't have to squint. 3rd person also felt choppy, like playing Morrowind 3 or something very outdated and running poorly on a new system. So both of the ways to view Sansar are unsettling, awkward, and leave a lot to be desired for me personally. I looked at the Sansar control webpage but did not find a way to zoom in when in 3rd person, but I could have missed it. Did I? It honestly reminded me of an updated and very pretty There, an old virtual world, but there was still more to do in There. I read the post about the "exciting" news about using the stupidly expensive Marvelous Designer for making clothes for Sansar. But I question if there would ever be a huge market in Sansar for clothing? If you are walking around in 1st person or in VR, you don't even see yourself and since there is not really anything to do there but look at things and talk to people, would you ever invest money in clothes there? Even if I got past it making me motion sick, I don't think I would put a single penny in it. I buy a lot of clothes and things in SL because I am "living" a virtual life there; going on dates with my wife, decorating my home, spending xmas with family, going skiing, or clubbing, killing zombies, or a million other things; there are clear reasons to have lots of different outfits in SL. I'm super curious about people opinions on the matter, creators and consumers. I'm a hobbyist content creator in SL; I make things I need or want, my family or friends want, or just for the sheer joy of building and creating. The professional tools and skills needed for Sansar make it discouraging and pretty much impossible for me; Maya and Marvelous Designer cost way more then I'd be willing to invest in a hobby or entertainment. I know Blender is an option, but it's something I am still learning and I find it a huge pain in the butt. The beauty of in-world creation tools is I can be spending time with my loved ones and friends while working, minus tabbing out to do something quick in PS, but if I'm on voice I'm still engaged with them. The thought of spending hours with my nose in Blender, an audio studio program, and who knows what else sounds more like work than fun to me. I know I'm not in the target audience for Sansar, I don't have a VR system nor have future plans to buy one. Also, I find walking around virtual places with very little interaction possibilities extremely boring! I want to "live" my virtual life, not just look at pretty things. The Star Wars experience was beautiful, the textures really stood out and looked amazing, but it only entertained me for 3 minutes max and there is no draw or incentive to revisit it. I wonder how long it took to create the whole experience? Is creating all of those models, sounds, textures, voice overs, and other assets worth a few minutes of mild entertainment? What is their ROI (return on investment)? I wonder how creators are planning on bringing visitors back after the first visit? I would think that the novelty of each experience would wear out quickly, it did for me. Just my two cents...and I still feel ill from the motion sickness. One day I might take a peak again, maybe...but doubtful. For now, my experiment and step into Sansar is over.
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