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Found 511 results

  1. Hello everyone, we are a group of developers looking to help you get YOUR projects off the ground for a low cost!~ We all have over 8 years experience in our given fields and can create anything as the sky is the limit from full sims to even mobile games if needed. We do everything from custom scripts / meshs / animesh / and textures whenever needed. CUSTOM SCRIPTS We can do any type of script from fun custom games(either sim-based or a small board game) to SL code that connects to databases or even connects your project to a your mobile phone. All our scripts are always fully permed and allowed to be edited. We also provide documentation on big projects in case further development needs to be done. CUSTOM MESHS If you need a mesh or meshs, we can provide high and low prim solutions. We do always appreciate any form of references such as images from google or sketches you might have made. We do all types of meshs ( Furniture, Wearables, Pets, Avatars, etc..) and can supply all 3D files in and out of SL (fully permed of course). CUSTOM PROJECTS All custom projects are welcome but always requires a good description of what you are looking for and to know what you require (Such as, do you require a HUD? a database? a website? a mobile app? do you need 3D? ... etc). If you have any questions / concerns it is better to message me directly. Come check us out at our HeadQuarters for more info/demos : http://maps.secondlife.com/secondlife/Make It R3IGN/81/100/18 Highlighted projects in SL: Custom RP Sim that connects to database from HUD, Custom RC Death-match game, Attachable gun turret for boat/ship Highlighted projects worked on outside of SL (MMO for mobile) : https://www.buildnx.com/spellborne (VR Education Project) : https://www.buildnx.com/learnertech
  2. Tess Morani

    Looking for mesh Bleeding Heart flowers

    I've been looking for a quality mesh model of a bleeding heart flower; Example 1 Example 2 I've hunted but only found very old flat prims. I'm hoping someone out there may know of a more modern one. Potted or otherwise, full perm or otherwise. Any help is very much appreciated! ^_^
  3. Hello, I'm looking for a custom mesh leash holder to use. Choice of leash holders is I suppose personal and having something signature to yourself is rather desired. Since I lack the skills to create something on my own, I'm seeking a contractor to make something for me. I honestly am not sure if it's easier to have some exacting specifications of what someone wants, or a general idea. I tend to rely on the artist's skills to create something lovely and only give some general guidelines of what I'm looking for in a work. There is not a lot of variety in the market on leash holders, or at least quality ones. Here are the general specs for what I'm looking for: 1) I do want it to be copy/mod. Basic leash holder scripts are easy to find, but should I need to insert something for custom collars in the future...and being able to make some micro sizing adjustments to fit. 2) I'm looking for a design with wall wrap around my hand. I'm on a Maitreya Lara mesh body, and generally most leash holders wrap around the hand below the base of the finger, but not the thumb. I'm a bit flexible on how it fits, but I'm not wanting a bracelet or ring style leash holder 3) As far as main design, I'm really looking for it to be primarily silver, with a secondary color being black, then anything between the two as needed for shading. 4) Logo - I'm a domina on a roleplay sim. I would like the sim logo build into the leash holder. My first thought is the logo in silver as part of the item, with of course, black being the contrast color. I would want the logo, of course, to be on top of the holder, meaning it would rest on the back of my hand That's mostly it. I'll provide some some items here to give some visuals guides. What might be the most difficult part, is the logo. Attached the sim logo, white on black. If you need different colors, I can get someone to provide, and also sent via e-mail in likely a number of formats. It may not be immediate as I'll need to find the sim's admin to provide the type of format as needed. If you're skilled in this, please get in touch with me. I'd like to see some samples and get a quote. Thanks, Penny Pegasi (penny.pegasi) In-World penny.pegasi@gmail.com
  4. Hello! when baking textures in a blender, *blocky* jaggedness appears, how to remove it? texture resolution 2048x2048. I use blender render, selected to active normals/ao baking method, and these are my settings: I even tried 4096x4096 and changed the interpolation option on the Image node from "Linear" to "Smart" but it didnt helped.
  5. Tsukitruki

    Problems uploading a Mesh

    Hellow everyone!, I am starting in the bender design and I am currently finishing a rigged model for the NAM Chibi body. To my perception the weight of the skin is acceptable, the base body was provided by the creator and the gray model created by me. i was exported the gray model as collada.dae, and when trying to upload it as a model to SL. I can not include the weight of the skin I have no idea how to solve this error, could someone help me? thank you very much for your attention.!
  6. Hola a todos!. Me estoy iniciando en el diseño en bender y actualmente termine un modelo riggeado para el cuerpo NAM Chibi. A mi percepción el peso de la piel esta perfecto, el cuerpo base fue proporcionado por el creador y el modelo gris creado por mi. Eh Exportado el modelo gris como collada.dae, y al momento de intentar subirlo como modelo a SL. no puedo incluir el peso de la piel No tengo idea como resolver este error, No tengo idea si tiene que ver con las dimenciones del modelo en Blender o en la forma en que debo exportarlo, alguien podria ayudarme? muchas gracias por su atencion
  7. What are the websites that provide some high quality architectural seamless textures for my SL builds? Also, their usage in SL should not be prohibited. Kindly assist me. Thanks!
  8. CRTVDex

    Dummy Body for Mesh Clothing

    Hello everyone, my name is Türkay. This is my first post. ^.^ I hope I am writing it on correct forum. I want to create mesh clothings. I know how to make rigging etc. but I am stuck at one point, which is I need a body to work on it for creating my clothes. So do you know how can I get Second Life bodies? I plan to create clothes and sell them.
  9. ainst Composer

    Hello! Scripter Wanted! :: SOLVED ::

    Hello! need a scripter. It is necessary to remake the script unpacker script into a two-page hud. on the first page, click gives out the content, turns over to the other side with 5 buttons of social networks. You can either click on these buttons to go to the links or click on an empty space on the hud to remove the hud. possible mesh (8 faces). another layer for the animated texture background - a separate script already exists. The unpacker itself already contains the functions for the invitation to the group, delivery confirmation. for reward. please respond! thanks! integer delivery = 0; ///////////////////// CONFIGURATION ////////////////// key your_uuid = "00000000-0000-0000-0000-000000000000"; // type your key UUID here string PRODUCT_NAME = "Product name here"; string PRODUCT_VERSION = "Version numbers here"; string CREATED_BY = "Creator name here"; string PRODUCT_NAME_TEXT = "Product description here"; string TOUCH_TEXT = "Click Me To Unpack!"; string UNPACKING_TEXT = "Unpacking...please wait"; string SENDING_ITEMS_TEXT = "Unpacked, Now Sending Items..."; string UNAUTHORISED_TEXT = "You are not allowed to unpack this."; string GOOD_BYE_TEXT = "Thank you for your Purchase ! Self-Destruction"; string group_uuid = "00000000-0000-0000-0000-000000000000"; // type the key group here UUID string join_message = "Click here to join our support group:"; // message that appears in the local chat string content = ""; integer SEND_ON_REZ = FALSE;//when set to false, you need to click the box to unpack integer OWNER_ONLY = TRUE;// set to true only the owner can unpack the package integer DIE_AFTER_UNPACK = FALSE;//when set to to true,the package will destroy after it given its inventory //Under this line you can enable or disable the floating texts above your box. integer FLOAT_TEXT_SHOW_PRODUCT_NAME = TRUE; integer FLOAT_TEXT_SHOW_PRODUCT_VERSION = TRUE; integer FLOAT_TEXT_SHOW_CREATED_BY = TRUE; // Here you can change the floating text color. vector TEXT_COLOR = <0.0,1.0,1.0>; //Beyond this point i would not recommend modifications, and there for that is on own risk. DEFINITION_REZ_EFFECTS() { //DEFINITION_Text(FALSE); // Plus whatever else } DEFINITION_Text(integer show) { if(show == TRUE) { string title; if(FLOAT_TEXT_SHOW_PRODUCT_NAME == TRUE) { title += PRODUCT_NAME_TEXT+PRODUCT_NAME+"\n"; } if(FLOAT_TEXT_SHOW_PRODUCT_VERSION == TRUE) { title += PRODUCT_VERSION+"\n"; } if(FLOAT_TEXT_SHOW_CREATED_BY == TRUE) { title += CREATED_BY+"\n"; } title+=TOUCH_TEXT; llSetText(title, TEXT_COLOR, 1.0); } else if(show == FALSE) { llSetText("", ZERO_VECTOR, 0); } } DEFINITION_SEND_ITEMS(key id) { integer i = 0; integer items = llGetInventoryNumber(INVENTORY_ALL); string name; list itemslist; string complete; do { complete = (string)(i*100/items); llSetText(UNPACKING_TEXT+"\n"+complete+"% Complete", TEXT_COLOR, 1.0); name = llGetInventoryName(INVENTORY_ALL, i); if(llStringLength(name) > 0 && name != llGetScriptName()) { itemslist += name; } }while(i++<items); llSetText(SENDING_ITEMS_TEXT+"\nMay take "+(string)((integer)(3*llGetRegionTimeDilation()))+" seconds till you recieve.", TEXT_COLOR, 1.0); string FOLDER_NAME = PRODUCT_NAME+" "+PRODUCT_VERSION; llGiveInventoryList(id, FOLDER_NAME, itemslist); llInstantMessage(id, "The folder is named "+FOLDER_NAME+" in your inventory"); } default { state_entry() { llSetObjectName(PRODUCT_NAME+" "+PRODUCT_VERSION+" (Boxed)"); DEFINITION_Text(TRUE); } on_rez(integer a) { if(delivery == 0){ delivery = 1; llInstantMessage(your_uuid,llGetObjectName()+ " Rezzed by "+ llKey2Name(llGetOwner())); llOwnerSay( join_message + " secondlife:///app/group/" + group_uuid + "/about"); // send invite to group as a link for the recipient to click content = llKey2Name( llGetOwner()) + " has rezzed " + llGetObjectName() ; } DEFINITION_REZ_EFFECTS(); if(SEND_ON_REZ == TRUE) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); } else { DEFINITION_Text(TRUE); } } touch_start(integer d) { if(OWNER_ONLY == TRUE) { if(llDetectedKey(0) == llGetOwnerKey(llGetKey())) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); if(DIE_AFTER_UNPACK == TRUE) { llSetText(GOOD_BYE_TEXT, TEXT_COLOR, 1.0); llSleep(3); llDie(); } DEFINITION_Text(TRUE); } else { llInstantMessage(llDetectedKey(0), UNAUTHORISED_TEXT); } } else if(OWNER_ONLY == FALSE) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); if(DIE_AFTER_UNPACK == TRUE) { llSetText(GOOD_BYE_TEXT, TEXT_COLOR, 1.0); llSleep(3); llDie(); } DEFINITION_Text(TRUE); } } }
  10. MrSeanCarter

    I need a Custom Jacket

    i need a Creator that is good at Rigging that can make a custom jacket for my frat i am in need for someone to help me please.
  11. Peony Sweetwater

    Compare your earlier and current mesh creations

    So, in the past there has probably been a show off thread for our mesh creations...but I can't find it. So as a relative newbie to meshing, I thought I'd start a new one...but with a bit of a difference. Here's a chance to show off not only what you're working on, but also having a chance to reflect on how you've improved and what you've learned from your project about meshing in SL. I'm hoping that in learning what others have done to improve their meshing, it might also provide tips and thought starters as we seek to improve and optimise our meshes. Here's a recent example of what I've been working on, with two similar potted plants: My early one on the left never quite got the shape I wanted with the mess of planes, and it was tricky to get the plane LODs the way I wanted them. On the right I discovered simple ico-spheres as the base for the bush, and worked out how to bake AOs and play with normal maps for the pot. Had fun with both working out how best to make the LOD models. I'm still trying to work out why small objects break down to lower LODs so quickly. On the left, the pot & bush are one mesh, while on the right they are only linked meshes. The pot on the right jumps to the medium LOD a lot closer than the single joined mesh, meaning I've had to put a bit more detail into the medium level LOD than I would have had the pot been one mesh with the plant.
  12. Greetings. I have a question regarding mesh avatars. I'm following instructions on the rigging instructions page but would like to know something not mentioned there: To what extent are custom bones supported? Is the builtin animation skeleton the only one we can use, or can you import a mesh containing your own armature granted you use custom animations for it? I have several characters not using the builtin rig and bone naming scheme (L_UPPER_ARM, R_HAND, PELVIS, etc) for which I'd prefer to keep existing animations. I don't expect the appearance editor to work, nor things like the head turning around procedurally, but am hoping that with a custom AO I can still get it to animate the movement accordingly. Renaming the bones to match the current SL mesh isn't a problem, but I have special bones as well which I'd like to be supported by custom animations. Do I have any chance of getting that to work? Thank you.
  13. beduino Ruben

    Problemi di importazione

    Salve a tutti , scrivo in italiano per evitare problemi di traduzioni involontaria, e per permettere anche ,alle altre persone di poter tradurre in autonomia quello che io scrivo. Ovviamente come si può ben capire io non sono inglese ,quindi mi devo avvalere di questi espedienti. Fondamentalmente il mio problema è inerente all'importazione. Di oggetti di mesh . Come si evince dalle fotografie , io utilizzo il programma Zbrush per creare le mie creazionie . Cerco per quanto mi è possibile di utilizzare il minor numero di poligoni punti e triangoli ,per la creazione del suddetto oggetto. Dopo aver creato tutto quello che mi potrebbe servire da poter portare su second life , carico questo oggetto dentro Blender , cercando di rendermi conto di quale sia il reale limite , per una futura importazione su seconda vita. Come si vede dalla foto sembra che tutto sia nei parametri. Come si evince dall'ultima è più triste fotografia , al momento dell'importazione del famoso oggetto ,subito il simulatore mi dice che la cosa non è possibile perché è di valori molto più alti rispetto a quello che sono indicati . Non riesco a capire realmente dove potrebbe essere il problema . Sono anche arrivato a pensare che al momento della creazione dell'oggetto su Zbrush, ili programma crei dei sotto metadati ,che rimangono intrinseche a modello ben definito, e anche ho cercato di trovare, il sistema per eliminarmi ma con scarso successo. Ora mi rimetto alle vostre competenze e spero di essere stato il più chiaro possibile. In attesa di qualsiasi vostro commento o un vostro suggerimento per adesso vi saluto. Rispettosi saluti beduino Ruben
  14. I've seen groups like these, and even individuals who sport this sort of badge on their products, and even belong to groups regarding this. What exactly is an 'original mesh'? I consider an original mesh to be a piece that is concepted by, modeled by, and presented by the artist himself, albeit 'their' style and finished piece inspired by everything around them and their life experience. However, these individuals and groups seem to want to apply "100% original mesh" to mesh pieces that simply replicate already existing products from the real-world, some even going so far as to put the actual brand names on the textures for the objects they create... Considering it is very easy for a '3D Artist' to simple 'trace' from a photograph, or even model directly from it.. where is the actual orginality? One day I opened up Illustrator and 'traced' a snapshot of my avatar, in a pose from in-game that I did not create myself, and saved the resultant product as a 'work'. Is it really original? Well the avatar design might be, the clothes I chose (even those aren't mine either)... Is the resultant vector file and 'original work', or just a reproduction into vector form of an existing artwork? The difference is, I wouldn't present it as an 'original work'. The awesome thing about SL, and the VALUE one offers to users of it will be, will be in your creativity in presenting an object. There are more than enough crates, barrels and park benches out there - one would think why bother modeling those again? Now modeling a park bench out of metal plumbing pipes, welded onto bicycle frames at either end, concepted (through sketches and scribblings) by the artist themselves, then modeled to that, could certainly qualify as "100% original mesh". I prefer using 'unique design' or 'innovative design' rather than '100% original" because as an artist, I am the sum of all the sights, sounds and experiences in my life, and everything goes into a big pot, gets stirred and churned and matured, and comes out in the form of a mental library in which I can create new works. Going to the IKEA catalogue and replicating all the trendy furniture in it, uploading the model and textures (sometimes with a brand name or gaming the system using brand-like names), then claiming it is an 'original mesh".. well that's a pretty loose definition... Perhaps instead of using 'badges' or icons or claims in your listings and telling us how original you are... How about SHOW us. Have a good day, hope you're inspired to go that one (or two) extra steps in your creations. PS. Other thoughts: Do most consumers care about creativity and originality? Or do they want products in VR that may not be able to get in RL? What's the line drawn when it comes to claiming work as your own or 'original' anyway?
  15. I compiled a little list with shops (220+ shops so far) with content for the Tonic bodies, it is on google share: https://docs.google.com/spreadsheets/d/1IIeUVcj2nMeo5x4csz4UGPsvBfjks5iAlMX1Z9dFYNc/edit?usp=sharing
  16. FollyToBeWise

    Where to Start

    I never know how to start these posts but maybe I should give you a little background - I am Rhae and this is my first year on Second Life. About three or four of the nine months I've been on SL, I've been away, but I've always been curious about building mesh. Granted, part of the reason I started wanting to do it was because I couldn't always find what I want, but I've finally decided to take the initiative and start by, well, getting Blender. I've looked up tutorials, scrolled through pages, but all of it is too advanced for someone who doesn't even know how to adjust the camera view yet. I've spent few minutes, learned few of the basics, and plan to keep at it until I am comfortable with the controls. But, as someone with anxiety, the fact that I don't even know what the next step is - is a little unsettling to me. If I asked you for a guide, for a 101, for a list of what you should get or what you should learn first - what would you include in it? I feel at loss, because my brain is shouting words I've read over and over again like 'rigging' and 'texturing' and 'baking' and 'developers kit' when I don't even know what I would need to start. I don't want to make clothes, for example, that are for standard sizes (alone). It feels a lot like attempting to learn a language without knowing the alphabets. And I don't know, I want a place to start. A list of essential programs and add-ons and items as well as a list of, well, what you should learn. Obviously, once I cover the basic and learn to be comfortable with it, the rest would come from tutorials and blogs and forum posts but... I'd benefit from having a place to start and others might, too! Thank you and I am sorry for rambling.
  17. Minthel OHare

    Custom Mesh Builder

    hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh artist (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). For references and some of finished Works and more : check my inworld profile picks. (minthel ohare) see u inworlds
  18. RiderDavis

    Mesh Car Commission

    I'm looking to have a very specific car made / obtained / commissioned / meshed, and will be happy to provide adequate payment for your efforts. I do NOT WANT it scripted. ONLY modeled. Will be more than happy to provide references n'such for anyone so inclined. Contact me in-world if you'd like more information about this opportunity! RiderDavis Resident or >> CLICK HERE <<
  19. Cilene Inglewood

    "Shadow Bake" Instruction for Blender?

    Hello! I'm a fan of those darned fake shadows creators make for mesh items (that seem kind of unpopular). I've been able to make them before in Blender, without issue, but I've lost my notes and I can't seem to find someone that can tell me what I'm forgetting in the parts of the process I can remember. I've found a few vids on YT that create what I want to create (a wall shadow for photo frames)...but when I follow the steps - I can't reproduce the result. I know how to do AO bakes... but a transparent 'bake' seems to allude me and I have made a piece that I'd like to create a custom shadow for. I have done a search through the forums before posting - in hopes someone asked/answered the same question - my apologies if it hit me in the face without my seeing it. Thanks! Edit: Found the issue and now all is well... I had selected lighting in Blender that does not generate a shadow on other objects *headdesks*
  20. Ursular Winterwolf

    Advice on testing demo mesh heads

    Hello, I’ve been away from Second Life for a while and returned to a world of mesh heads - the Bento type ones seem the most up to date. I have 2 questions I'd appreciate some advice upon: (1) I've got got a couple of demo skins that I like (one from Nylon Outfitters & the other from Mynerva). Both skins and their demos have Omega appliers. Next, I wanted to demo some Bento heads. But of the heads I’ve tried (e.g. Genus, Catwah, LAQ, Logo, LeLutka etc) only Logo seems to have the ability to trial their demo heads with existing skins via Omega. I know it’s important to try out heads via demos, especially important to me as my skins choices are more quirky & not a ‘glam’ look. So .... - are we only meant to trial the heads with the skins provided in the demos? - or do I need to get a universal Omega applier Hud and use this to trial demo heads, if it works? (2) Could someone recommend a Bento mesh head with smallish lips? With the lovely Logo head that I’ve trialled with my skins, even when I adjust my mouth with the sliders, the upper lip becomes like a shelf! And the head looks better with larger & more protruding lip shapes.) Thanks everyone ☺️
  21. hey, i've been having this issue with multiple eyebrow appliers i've bought and i dunno how to fix this issue. it's like my eyebrow layer is slightly covering my eye shadow layer whenever i apply one. (like in the photo.)
  22. OgDuck

    Blender Particles To Secondlife?

    created some realistc fur using the blender hair particle emitter even converted it to mesh with the "convert" button found in the modifier section but when uploaded to secondlife I get the "Dae Parsing error" message is this possible what am I doing wrong?
  23. So I'm looking for help. I have decent (I think) mesh and texturing skills, or at least they've getting there, and I want to learn clothing and rigging and stuff. I have Avastar, and a few other tools, but what gets me is I haven't found a good set of tutorials, and I don't know anybody who really knows how to do it. So I keep getting stuck, and it's way more complex than just normal mesh so it's harder to just look up what I need. So... does anybody have suggestions about a good set of tutorials that can at least walk me through the general process. I tried reading the stuff at machinimatrix about avastar, and it's interesting but there's so much to digest and not a lot of context to fit it into. I found a couple tutorials where someone walks through using marvelous designer and avastar, but it's old, she's using Avastar 1.0 and doesn't provide a lot of detail. So a few really good Avastar 2 tutorials would help me understand the workflow, even if they just walk me through one path. I know there are many ways to do it. So having someone to talk to would also be great, although I know that's a lot to ask. Is there someone who needs an apprentice? :) Thanks for any and all advice, I'm desperate and will be so very grateful... I'm sure this has been asked a gazillion times, so even just pointers to the other times it's been asked would help. Ally
  24. Abelinn

    Need custom trophy

    Hello, looking for someone willing to design a custom themed trophy, i.e. cup or similar. The theme is adult one, but the trophy doesn't have to be. I'm of course willing to pay for this ;) Contact me if interested. Abelinn
  25. Hello everyone, I'm looking for someone who could possibly make an avatar for me? It'd not need any outfits, but I'm eager to hear back on if anyone could possibly make it. Based off my own custom species, so no copyright worries! Could be a mod off another avatar base, but I'd love for it to be as close to the art as possible. I have a variable budget, would love to hear recommendations.
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