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Showing results for tags 'mesh texture material'.
Hello , I came across an issue with my mesh and applying textures on it : its a 78 piece linked mesh and each piece has 8 materials. so when linked all together its makes my mesh a 624 material linked. here link below https://gyazo.com/215ac577989af6f739037462c6952e12 the problem is , when I upload it in SL and drop a texture in main edit window (its rigged mesh and it doesnt change result, putting the texture, when I rezzed it or while I wear it, always random missings) the textures mostly work on parts but some parts are always missing. that changes randomly here the links https://gyazo.com/12c1d2515b11f767d90b6cc59562afd7 https://gyazo.com/bcae146337216221d9f4b129a228a263 I wonder what is the reason for this to happen , is there limit for linked mesh pieces (mine is 78) and materials of a linked mesh (my linked meshes has 78x8 = 624 materials) and I am planing to make those work with a HUD and scripts changing textures on pieces of mesh. will scripted meshes be okay or still those issue may happen, if the problem is high number of linked materials