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  1. We have been discussing the new Firestorm building tools since the viewer came out over a month ago (maybe two but it doesn't seem that long). But all that great discussion is lost in another thread with Firestrom 5.0.11 in the title which really isn't going to help much for search. And WE DID RAMBLE a lot LOL. I recently wrote a short article on the new tools for my blog. Nothing indepth, mainly to alert SHOPPERS that they now have tools to make smarter purchases. Happily it is more popular than the free mesh body post that it shares placement with in the sidebar. THIS is a good thing I think. Folks do care. I use the LOD tools almost daily now and even though I always tested VISUALLY before, they have really helped me make -- well let's call them "informed" choices. I had a good example today of the beginning of a house build so I took a screenshot to demonstrate. Remember, MY method and choices are mine and not necessarily the ones others do or should make. We each work differently and often for different purposes. You can see that even at this relatively small size the solar wall will be viewable more clearly than it needs to be. (We don't need to see the details in the windows from a block away now do we?) So I can decrease the LOD settings (not a handmade LOD gal here) and still get the visability needed. Having the DISTANCE FIGURES really helps me. Before it was a cam out to what I "think" is the edge of the sim sort of thing. I also believe that having the Linden viewer numbers next to the FS numbers is a reminder that there ARE folks using 1.25 or lower LOD settings. The studs, cement, footer and windows are on two 1024 textures with the cement and windows sharing the same stacked texture space (I divided the cement footer into four parts with obvious "breaks in the pour" so that seams would appear to be naturally there. I can't stand repeating woodgrain so those boards are mapped individually (they could have been done in four sections that repeats also). The wood is still slightly blurry (not like the tiny bench I found with NINETEEN TEXTURES; it was SO CLEAR) but I can live with that. Handles will be added individually on the inside since they are small objects and didn't need to be figured into this window wall AND will ONLY be seen from short distances inside the house. I suspect a lot of us have learned from these new tools and it would be good to share how we are working differently so that newcomers can find the information in the archives. I am assuming that the new FS features will be integrated into the Linden viewer eventually, at least I certainly hope so. One thing that "I" discovered this last month or so with all the conversations is that while certainly not the thriftiest of all with my vertices and textures, I am MUCH closer to the game asset side of the equation that the majority of well-known and popular Home and Garden creators. That makes me happy really. I know I will never have yummy Maya bakes since I have no intention of starting a new learning curve. I know that it is unlikely I will be making my own LODs in the future except when I feel it will really help. But in the scheme of things I feel like I am doing a pretty good job of bridging super thrifty game asset and super pretty but OH so hard on the server and viewer designs. And for me -- that's good enough. We ARE supposed to be having fun here. The folks making the big bucks in RL can be perfect *wink*. PS. A quick upload using the uploader defaults gave me these results and a MUCH low land impact. So any thoughts on how you work differently now feel free to add. That was kind of the point of this post. I also needed to remind myself that I actually AM doing pretty well in the scheme of things; it was a difficult week in my corner of the virtual world.
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