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Found 17 results

  1. Hello, I am fairly new to lsl scripting, but have some programming experience. I am currently working on a project that includes some dialog menus, which are more complicated than any I have previously worked on. Functionally, the code is working (as far as I can tell), but I'm wondering if there is any way to streamline or simplify what I've written. The attached diagram is supposed to show how the menus are organized, sorry if it's confusing. Basically, the part that gets really really long is the control flows associated with levels B and C. For each choice in level B (B1 - B10) there are 15 options (C1 - C15). My question is: Does anyone have an example script of a multilevel menu with a lot of options associated with each level? I'm trying to see if anyone has a better way of handling the control flow. I can attach some examples of my code if that would be helpful, and I am also looking at the lsl libraries online. Thanks! *In Level A of the diagram, that's supposed to be A11 (A eleven), not the word "All".
  2. Hello! Trying to create a door script with a menu to open in three stages. open, half open and closed. How to do it better? What is responsible for the rotation of the object in this case? This is not for the home but photographic backgrounds.
  3. Hello! How to add an option to the menu script to add people to the list of those who are allowed to use this menu? This is for the wearable object, so that I can choose who else can call the menu besides me. Please help! list MENU_MAIN = ["BUT1", "BUT2" , "Add Person" , "Remove Person"]; //up to 12 in list integer menu_handler; integer menu_channel; menu(key user,string title,list buttons) { llListenRemove(menu_handler); //BugFix 5/2008 menu_channel = (integer)(llFrand(99999.0) * -1); menu_handler = llListen(menu_channel,"","",""); llDialog(user,title,buttons,menu_channel); llSetTimerEvent(30.0); //how long to wait for user to press a button before giving up and closing listen } default { state_entry() { //nada } touch_start(integer total_number) { menu(llDetectedKey(0), "\nText for Menu.", MENU_MAIN); } listen(integer channel,string name,key id,string message) { if (channel == menu_channel) { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer if (message == "BUT1") { // DO SOMETHING } else if (message == "BUT2") { // DO SOMETHING } else if (message == "Add Person") { // WHAT TO DO HERE???.. } else if (message == "Remove Person") { // AND WHAT TO DO HERE??? } //else if (message == "Button") //{ // DO SOMETHING //} } } timer() //VERY IMPORTANT menu timeout { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer } }
  4. Hello! I am trying to make light script with the menu so that it activates on the chat command, but something does not work. where I was wrong, tell me please! vector LIGHT_COLOR = < 1.0, 1.0, 1.0 > ; //Light color integer LIGHT_PRIM = LINK_THIS; //LINK_SET or prim number integer LIGHT_FACE = 0; //light face <<<<<<<<<<< list MENU_MAIN = ["MIN","MID","MAX","ON","OFF","DELETE"]; integer menu_handler; integer menu_channel; menu(key user,string title,list buttons) { llListen(10,"","",""); llListenRemove(menu_handler); menu_channel = (integer)(llFrand(99999.0) * -1); menu_handler = llListen(menu_channel,"","",""); llDialog(user,title,buttons,menu_channel); llSetTimerEvent(30.0); //how long to wait for user to press a button before giving up and closing listen } default { state_entry() { llListen(10,"","",""); } listen(integer channel,string name,key id,string msg) { if(msg=="glow") { menu(llDetectedKey(0), "\nText for Menu.", MENU_MAIN); } if (channel == menu_channel) { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer if (msg == "MIN") { llSay(0, "Min Light"); llSetLinkPrimitiveParamsFast(LIGHT_PRIM, [PRIM_GLOW, LIGHT_FACE, 0.25, PRIM_POINT_LIGHT, TRUE, LIGHT_COLOR // START COLOR , 0.25 // START INTENSITY , 5.0 // START RADIUS , 1.0 // START FALLOFF ]); } else if (msg == "MID") { llSay(0, "Mid Light"); llSetLinkPrimitiveParamsFast(LIGHT_PRIM, [PRIM_GLOW, LIGHT_FACE, 0.50, PRIM_POINT_LIGHT, TRUE, LIGHT_COLOR // START COLOR , 0.5 // START INTENSITY , 10.0 // START RADIUS , 0.5 // START FALLOFF ]); } else if (msg == "MAX") { llSay(0, "Max Light"); llSetLinkPrimitiveParamsFast(LIGHT_PRIM, [PRIM_GLOW, LIGHT_FACE, 1.00, PRIM_POINT_LIGHT, TRUE, LIGHT_COLOR // START COLOR , 1.0 // START INTENSITY , 20.0 // START RADIUS , 0.0 // START FALLOFF ]); } else if (msg == "ON") { llSay(0, "Light is ON"); llSetLinkPrimitiveParamsFast(LIGHT_PRIM, [PRIM_GLOW, LIGHT_FACE, 1.00, PRIM_POINT_LIGHT, TRUE, LIGHT_COLOR // START COLOR , 1.0 // START INTENSITY , 20.0 // START RADIUS , 0.0 // START FALLOFF ]); } else if (msg == "OFF") { llSay(0, "Light is OFF"); llSetLinkPrimitiveParamsFast(LIGHT_PRIM, [PRIM_GLOW, ALL_SIDES, FALSE, PRIM_POINT_LIGHT, FALSE, ZERO_VECTOR // COLOR , 0.0 // INTENSITY , 0.0 // RADIUS , 2.0 // FALLOFF ]); } else if (msg == "DELETE") { llSay(0, "Script Deleted"); llRemoveInventory(llGetScriptName()); } //else if (msg == "Button") //{ //do something //} }} timer() //VERY IMPORTANT menu timeout { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer } }
  5. Hey guys! Sorry about my English, it's not my first language. But I'm learning with script. I want make sure it's only private clickable for only two user, for example, Jane and John only clickable and everyone can't click. Please tell me how make it private clickable for two users only. list buttons = ["Kisses", "Hugs", "Snuggles"]; string dialogInfo = "\nPlease make a choice."; key ToucherID; integer dialogChannel; integer listenHandle; default { state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } touch_start(integer num_detected) { ToucherID = llDetectedKey(0); llListenRemove(listenHandle); listenHandle = llListen(dialogChannel, "", ToucherID, ""); llDialog(ToucherID, dialogInfo, buttons, dialogChannel); } listen(integer channel, string name, key id, string message) { if (message == "Kisses") { llDialog(ToucherID, dialogInfo, buttons, dialogChannel); llSay(0, "John kissed Jane!"); } llListenRemove(listenHandle); if (message == "Hugs") { // process Red here llDialog(ToucherID, dialogInfo, buttons, dialogChannel); llSay(0,"John hugged Jane!"); } else if (message == "Snuggles") { // process Green here llDialog(ToucherID, dialogInfo, buttons, dialogChannel); llSay(0,"John snuggled Jane!"); } } }
  6. Hello Admin/Moderator/Guys, I wanna know how to make people cant inspect our items.. It's easy to inspect someone's clothing by right clicking their item n click inspect to know their item's brand.. I have a friend who always copy my style by inspect me again n again without permission i think, because tomorrow he will end up with the brands i worn So..I'm Firestorm user, is there a menu in firestorm viewer to block people's inspect? or a script, or any other way? Thank you /\
  7. Hello! I want to add a stop button to menu of this full length multi song player. how to do it if not difficult? // This list is all you need to edit. List the names of the songs (each collection of sound files that makes one song) // followed by the length of those sound clips (each song should contain clips of equal length) // The list should be structured like so - // list songs = ["Madonna", 9.2, "Jackson", 9.8]; // The names of the songs must be identical to some part of the sound files used for that song like so - //// In the prim inventory (along with this script) - ////// Jackson 1 ////// Jackson 2 ////// ... ////// Jackson 23 ////// Madonna_1 ////// Madonna_2 ////// ... ////// Madonna_23 ////// In the script - ////// list songs = ["Madonna", 9.2, "Jackson", 9.8]; // The script will play the clips in alpha/numerical order so name them wisely. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////ONLY EDIT BELOW HERE/////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// list songs = ["Madonna", 9.2, "Jackson", 9.8]; // YUP! EDIT THIS BIT ;-) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////ONLY EDIT ABOVE HERE/////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// integer volume = 10; integer lis_count; integer playing; integer busy; integer part; integer lis; integer sl; float delay; list cancel = ["CANCEL"]; list playlist; list waiting; list song; string vol_str = "Volume"; string song_str = "Songs"; string song_name; list StrideOfList(list src, integer stride, integer start, integer end) { list l = []; integer ll = llGetListLength(src); if(start < 0)start += ll; if(end < 0)end += ll; if(end < start) return llList2List(src, start, start); while(start <= end) { l += llList2List(src, start, start); start += stride; } return l; } list Volumes(integer vol) { integer v = 0; list l = []; do { if(v != vol) l += [((string)v)]; } while((++v) <= 10); return l; } PageOne(key k, integer c) { llDialog(k, "\nAdjust the volume or select a song to play?", [vol_str, song_str] + cancel, c); } PlaySong(string n) { song = []; integer c = -1; string name = ""; do { if(llSubStringIndex((name = llGetInventoryName(INVENTORY_SOUND, (++c))), n) != -1) song += [name]; } while(name); delay = llList2Float(songs, (llListFindList(songs, [n]) + 1)); if((sl = llGetListLength(song))) { llPreloadSound(llList2String(song, (part = 0))); if(sl > 1) llPreloadSound(llList2String(song, 1)); playing = FALSE; llSetTimerEvent(0.01); } } integer Chan() { return llRound((llFrand(-5000000.0) + -500000.0)); } float ScaleVol(integer v) { return (v * 0.1); } Listen(integer c, key a) { lis = llListen(c, "", a, ""); } RemoveListen(integer b) { llListenRemove(lis); lis_count = 0; if(b) busy = FALSE; lis = 0; } SetListenTimer(integer p) { if(p) while(((++lis_count) * llRound(delay)) < 30); else { lis_count = 1; llSetTimerEvent(30.0); } } integer CheckWaitingRoom(integer c) { if(waiting) { key a = llList2Key(waiting, 0); if(!c) { RemoveListen(0); Listen((c = Chan()), a); SetListenTimer(playing); } PageOne(a, c); waiting = llDeleteSubList(waiting, 0, 0); return 1; } return 0; } default { on_rez(integer param) { llStopSound(); llResetScript(); } changed(integer change) { if(change & CHANGED_INVENTORY) llResetScript(); } touch_start(integer nd) { while(nd) { key agent = llDetectedKey(--nd); if(!busy) { busy = TRUE; integer channel = Chan(); SetListenTimer(playing); Listen(channel, agent); PageOne(agent, channel); } else { list a = [agent]; if(llListFindList(waiting, a) == -1) waiting += a; } } } listen(integer chan, string name, key id, string msg) { if(msg != llList2String(cancel, 0)) { SetListenTimer(playing); if(msg == vol_str) { llDialog(id, "\nChange the volume?\nThe current volume is set at \"" + ((string)volume) + "\"", cancel + Volumes(volume), chan); return; } if(msg == song_str) { string current = ""; if(playlist) { current = "\n\nThe songs currently queued are\n\"" + llList2String(playlist, 0) + "\" (currently playing)"; if(llGetListLength(playlist) > 1) current += "\n\"" + llDumpList2String(llList2List(playlist, 1, -1), "\"\n\"") + "\""; } llDialog(id, llGetSubString(("\nSelect a song to play?" + current), 0, 500), cancel + StrideOfList(songs, 2, 0, -1), chan); return; } if(llListFindList(Volumes(volume), [msg]) != -1) { llAdjustSoundVolume(ScaleVol((volume = ((integer)msg)))); PageOne(id, chan); return; } if(llGetListLength((playlist += [msg])) == 1) PlaySong((song_name = msg)); } if(CheckWaitingRoom(chan)) return; RemoveListen(1); } timer() { if(playlist) { if(!playing) { llSetTimerEvent(delay); playing = TRUE; } llPlaySound(llList2String(song, part), ScaleVol(volume)); if((++part) == sl) { if(llGetListLength(playlist) > 1) { song_name = llList2String((playlist = llDeleteSubList(playlist, 0, 0)), 0); llSleep(delay); PlaySong(song_name); } else { llSetTimerEvent(0.0); song_name = ""; playing = FALSE; playlist = []; } } else if(part == (sl - 1)) llPreloadSound(llList2String(song, 0)); else llPreloadSound(llList2String(song, (part + 1))); } if(lis && (!(--lis_count))) { if(!(CheckWaitingRoom(0))) RemoveListen(1); } } }
  8. Hello! Can someone help to add stop button to menu of music player script? for now i think i need to add it : string song_name = "Stop"; ///// if(msg == song_stop){llStopSound();return;} // This list is all you need to edit. List the names of the songs (each collection of sound files that makes one song) // followed by the length of those sound clips (each song should contain clips of equal length) // The list should be structured like so - // list songs = ["Madonna", 9.2, "Jackson", 9.8]; // The names of the songs must be identical to some part of the sound files used for that song like so - //// In the prim inventory (along with this script) - ////// Jackson 1 ////// Jackson 2 ////// ... ////// Jackson 23 ////// Madonna_1 ////// Madonna_2 ////// ... ////// Madonna_23 ////// In the script - ////// list songs = ["Madonna", 9.2, "Jackson", 9.8]; // The script will play the clips in alpha/numerical order so name them wisely. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////ONLY EDIT BELOW HERE/////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// list songs = ["Madonna", 9.2, "Jackson", 9.8]; // YUP! EDIT THIS BIT ;-) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////ONLY EDIT ABOVE HERE/////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// integer volume = 10; integer lis_count; integer playing; integer busy; integer part; integer lis; integer sl; float delay; list cancel = ["CANCEL"]; list playlist; list waiting; list song; string vol_str = "Volume"; string song_str = "Songs"; string song_name; list StrideOfList(list src, integer stride, integer start, integer end) { list l = []; integer ll = llGetListLength(src); if(start < 0)start += ll; if(end < 0)end += ll; if(end < start) return llList2List(src, start, start); while(start <= end) { l += llList2List(src, start, start); start += stride; } return l; } list Volumes(integer vol) { integer v = 0; list l = []; do { if(v != vol) l += [((string)v)]; } while((++v) <= 10); return l; } PageOne(key k, integer c) { llDialog(k, "\nAdjust the volume or select a song to play?", [vol_str, song_str] + cancel, c); } PlaySong(string n) { song = []; integer c = -1; string name = ""; do { if(llSubStringIndex((name = llGetInventoryName(INVENTORY_SOUND, (++c))), n) != -1) song += [name]; } while(name); delay = llList2Float(songs, (llListFindList(songs, [n]) + 1)); if((sl = llGetListLength(song))) { llPreloadSound(llList2String(song, (part = 0))); if(sl > 1) llPreloadSound(llList2String(song, 1)); playing = FALSE; llSetTimerEvent(0.01); } } integer Chan() { return llRound((llFrand(-5000000.0) + -500000.0)); } float ScaleVol(integer v) { return (v * 0.1); } Listen(integer c, key a) { lis = llListen(c, "", a, ""); } RemoveListen(integer b) { llListenRemove(lis); lis_count = 0; if(b) busy = FALSE; lis = 0; } SetListenTimer(integer p) { if(p) while(((++lis_count) * llRound(delay)) < 30); else { lis_count = 1; llSetTimerEvent(30.0); } } integer CheckWaitingRoom(integer c) { if(waiting) { key a = llList2Key(waiting, 0); if(!c) { RemoveListen(0); Listen((c = Chan()), a); SetListenTimer(playing); } PageOne(a, c); waiting = llDeleteSubList(waiting, 0, 0); return 1; } return 0; } default { on_rez(integer param) { llStopSound(); llResetScript(); } changed(integer change) { if(change & CHANGED_INVENTORY) llResetScript(); } touch_start(integer nd) { while(nd) { key agent = llDetectedKey(--nd); if(!busy) { busy = TRUE; integer channel = Chan(); SetListenTimer(playing); Listen(channel, agent); PageOne(agent, channel); } else { list a = [agent]; if(llListFindList(waiting, a) == -1) waiting += a; } } } listen(integer chan, string name, key id, string msg) { if(msg != llList2String(cancel, 0)) { SetListenTimer(playing); if(msg == vol_str) { llDialog(id, "\nChange the volume?\nThe current volume is set at \"" + ((string)volume) + "\"", cancel + Volumes(volume), chan); return; } if(msg == song_str) { string current = ""; if(playlist) { current = "\n\nThe songs currently queued are\n\"" + llList2String(playlist, 0) + "\" (currently playing)"; if(llGetListLength(playlist) > 1) current += "\n\"" + llDumpList2String(llList2List(playlist, 1, -1), "\"\n\"") + "\""; } llDialog(id, llGetSubString(("\nSelect a song to play?" + current), 0, 500), cancel + StrideOfList(songs, 2, 0, -1), chan); return; } if(llListFindList(Volumes(volume), [msg]) != -1) { llAdjustSoundVolume(ScaleVol((volume = ((integer)msg)))); PageOne(id, chan); return; } if(llGetListLength((playlist += [msg])) == 1) PlaySong((song_name = msg)); } if(CheckWaitingRoom(chan)) return; RemoveListen(1); } timer() { if(playlist) { if(!playing) { llSetTimerEvent(delay); playing = TRUE; } llPlaySound(llList2String(song, part), ScaleVol(volume)); if((++part) == sl) { if(llGetListLength(playlist) > 1) { song_name = llList2String((playlist = llDeleteSubList(playlist, 0, 0)), 0); llSleep(delay); PlaySong(song_name); } else { llSetTimerEvent(0.0); song_name = ""; playing = FALSE; playlist = []; } } else if(part == (sl - 1)) llPreloadSound(llList2String(song, 0)); else llPreloadSound(llList2String(song, (part + 1))); } if(lis && (!(--lis_count))) { if(!(CheckWaitingRoom(0))) RemoveListen(1); } } }
  9. Hi everyone! Total noob here!!! I am trying to make a recipe board, which shows people different recipes (textures) depending on their choice in the menu. Now of cause there are more recipes released all the time, so I need to be able to add "unlimited" textures. That also means that I need to be able to change the main text (describing the buttons) on each page. The way my script is set up now, I run out of characters when adding new recipe names. The best way I learn is by having comments added to changes made in the script. At this point I am still figuring out how things work together and learning operators. So if I could ask questions after reviewing changes, that would be very helpful as well. https://pastebin.com/FPCeaZxg So if you are interested in helping a total noob, I would really appreciate it. I can pay a little
  10. Hello! Please help to create loop single sound script with volume control via pop-up menu. So far I managed to create this script, but maybe there is the way to simplify it? I will be grateful for any help! Thank you! list MENU_MAIN = ["100%VOL", "50%VOL" , "25%VOL" , "OFF"]; //up to 12 in list string sound = "a78fd32e-0179-437b-9a39-6b24916aa433"; integer menu_handler; integer menu_channel; menu(key user,string title,list buttons) { llListenRemove(menu_handler); //BugFix 5/2008 menu_channel = (integer)(llFrand(99999.0) * -1); menu_handler = llListen(menu_channel,"","",""); llDialog(user,title,buttons,menu_channel); llSetTimerEvent(30.0); //how long to wait for user to press a button before giving up and closing listen } default { state_entry() { //nada } touch_start(integer total_number) { menu(llDetectedKey(0), "\nText for Menu.", MENU_MAIN); } listen(integer channel,string name,key id,string message) { if (channel == menu_channel) { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer if (message == "100%VOL") { llStopSound(); llLoopSound(sound, 1.0); } else if (message == "50%VOL") { llStopSound(); llLoopSound(sound, 0.5); } else if (message == "25%VOL") { llStopSound(); llLoopSound(sound, 0.25); } else if (message == "OFF") { llStopSound(); } //else if (message == "Button") //{ //do something //} } } timer() //VERY IMPORTANT menu timeout { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer } }
  11. I rented a place. The place comes with a security orb. Somehow I messed it up and I cannot access the security orb menu. At first, it has a white band around it. When it was activated it had a green band. Now it has a red band around it and I cannot access its menu.
  12. TimMeaculpa

    Security Orb Problem

    I rented a place. The place comes with a security orb. Somehow I messed it up and I cannot access the security orb menu. At first, it has a white band around it. When it was activated it had a green band. Now it has a red band around it and I cannot access its menu.
  13. If I have multiple animation in an object's contents, will a menu appear when the user clicks on the object, so that they can select an animation. If not, what do I have to do? Thanks...
  14. Good morning everyone! Recently I have a problem ... I can not open menus of objects placed directly on a sim. What happens ... I press the object to open it, but it stays with my name engraved in it and without opening the menu that allows me to perform actions with the object; only lights up with my name and ... well it stays stuck without doing absolutely nothing. Has this happened to anyone? What solution did you find to bring up the menu of the object placed in the sim? Greetings and waiting for an answer, I pay attention to your comments.
  15. Buenas a todos! Reciente mente tengo un problema... no puedo abrir menús de objetos puestos directamente en un sim. Qué sucede... presiono el objeto para abrirlo, pero éste se queda con mi nombre grabado en él y sin abrir el menú que me permite realizar acciones con el objeto; solo se ilumina con mi nombre y... bueno se queda pegado sin hacer absolutamente nada. ¿A alguien le ha pasado esto? ¿Qué solución ha encontrado para que aparezca el menú del objeto puesto en el sim? Saludos y esperando respuesta, quedo atento a sus comentarios.
  16. Hello, recently I bought some attachements that only react to chat commands like /1? , /1text , /1reset and so on. So, to no longer just enter those commands, I would have liked to create a dialog menu where I can choose the individual objects and then click on a button that executes the command. I have little experience in LSL, so some (better: a lot of) assistance is required. hope you can help me
  17. I have a few objects that want to open two menus at the same time, but I can only get access to the last one given. How do I get access to all of them?
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