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Found 18 results

  1. Hi I've been trying to incorporate bits into a texture change script (from wiki) so that I can set the parameters of the texture application via a notecard, but after adding the notecard bits into the script, the texture doesn't apply at all. The lines in my notecard are: gFace: ALL_SIDES gRepeats:<1.0,1.0,1.0> gOffsets:<1.0,1.0,1.0> gRotationInDegrees: 0.0 Anyone able to point out which part I got wrong please? Thanks so much. string notecardName; integer notecardLine; key query; list MENU1 = []; list MENU2 = []; integer listener; integer MEN
  2. I have just up graded to a new Mesh body, Had some expert help I understand quite a few of the fundamentals. I am on SL viewer running on a mac.I am having a problem not being able to see menus from objects like Jaquzzis, beds, sofas etc. If I have a friend with me they can see and operate the menus with no problems. This issue is not just on a specific simm. I think the problem is specific to my Avi. Yes its the same with both oder pose ball driven and newer menu driven furniture.
  3. I have an multi give object dialog menu. Menu recognize names in contents of prim and convert names to a button The problem is if the names are too long I get an 24 character error How can I shorten names on button but still give item when recognize full name to give item on the button? HERE IS THE SCRIPT list object_list; list object_list2; key user = NULL_KEY; composelist() { integer currentobject = 0; integer totalobjects = llGetInventoryNumber(INVENTORY_OBJECT); if(totalobjects > 0 & totalobjects <= 12)
  4. Hi I found a really great full perm freebie animation/pose HUD script on the mp by Vlad Blackburn. Since most pose names are longer than 12 characters, I'm trying to make it so that the buttons can be numbers and the name of the poses appear as a list above the buttons. I've been working off a script example provided in the below thread. https://community.secondlife.com/forums/topic/38305-dialog-choices-from-numbered-buttons/ https://community.secondlife.com/forums/topic/432512-recipe-dialog-menu/ I'm having a lot of trouble but I know my approach is way off - I've j
  5. Hi I've been trying to set up rezzers for decor purposes so I can change to different scenes via clicking, and I've been working with this script, most of which was from the sl forum archive. The problem I'm having is that when I have more than one rezzer, touching one seems to affect the others. For example, if I had two rezzers, and I click on rezzer 1, rezzer 2 will somehow recognise that it has been touched (when it has not), and it will run the dialog menu and try and rezz out the object as well. How can I make this script work independently regardless of how many other rezzers
  6. Hello, I am fairly new to lsl scripting, but have some programming experience. I am currently working on a project that includes some dialog menus, which are more complicated than any I have previously worked on. Functionally, the code is working (as far as I can tell), but I'm wondering if there is any way to streamline or simplify what I've written. The attached diagram is supposed to show how the menus are organized, sorry if it's confusing. Basically, the part that gets really really long is the control flows associated with levels B and C. For each choice in level B (B1 - B10) t
  7. Hello! Trying to create a door script with a menu to open in three stages. open, half open and closed. How to do it better? What is responsible for the rotation of the object in this case? This is not for the home but photographic backgrounds.
  8. Hello! How to add an option to the menu script to add people to the list of those who are allowed to use this menu? This is for the wearable object, so that I can choose who else can call the menu besides me. Please help! list MENU_MAIN = ["BUT1", "BUT2" , "Add Person" , "Remove Person"]; //up to 12 in list integer menu_handler; integer menu_channel; menu(key user,string title,list buttons) { llListenRemove(menu_handler); //BugFix 5/2008 menu_channel = (integer)(llFrand(99999.0) * -1); menu_handler = llListen(menu_channel,"","",""); llDialog(user,title,buttons,me
  9. Hello! I am trying to make light script with the menu so that it activates on the chat command, but something does not work. where I was wrong, tell me please! vector LIGHT_COLOR = < 1.0, 1.0, 1.0 > ; //Light color integer LIGHT_PRIM = LINK_THIS; //LINK_SET or prim number integer LIGHT_FACE = 0; //light face <<<<<<<<<<< list MENU_MAIN = ["MIN","MID","MAX","ON","OFF","DELETE"]; integer menu_handler; integer menu_channel; menu(key user,string title,list buttons) { llListen(10,"","",""); llListenRemove(menu_handler); menu_channel = (integ
  10. Hey guys! Sorry about my English, it's not my first language. But I'm learning with script. I want make sure it's only private clickable for only two user, for example, Jane and John only clickable and everyone can't click. Please tell me how make it private clickable for two users only. list buttons = ["Kisses", "Hugs", "Snuggles"]; string dialogInfo = "\nPlease make a choice."; key ToucherID; integer dialogChannel; integer listenHandle; default { state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGet
  11. Hello Admin/Moderator/Guys, I wanna know how to make people cant inspect our items.. It's easy to inspect someone's clothing by right clicking their item n click inspect to know their item's brand.. I have a friend who always copy my style by inspect me again n again without permission i think, because tomorrow he will end up with the brands i worn So..I'm Firestorm user, is there a menu in firestorm viewer to block people's inspect? or a script, or any other way? Thank you /\
  12. Hello! I want to add a stop button to menu of this full length multi song player. how to do it if not difficult? // This list is all you need to edit. List the names of the songs (each collection of sound files that makes one song) // followed by the length of those sound clips (each song should contain clips of equal length) // The list should be structured like so - // list songs = ["Madonna", 9.2, "Jackson", 9.8]; // The names of the songs must be identical to some part of the sound files used for that song like so - //// In the prim inventory (along with this script) - //////
  13. Hello! Can someone help to add stop button to menu of music player script? for now i think i need to add it : string song_name = "Stop"; ///// if(msg == song_stop){llStopSound();return;} // This list is all you need to edit. List the names of the songs (each collection of sound files that makes one song) // followed by the length of those sound clips (each song should contain clips of equal length) // The list should be structured like so - // list songs = ["Madonna", 9.2, "Jackson", 9.8]; // The names of the songs must be identical to some part of the sound fil
  14. Hi everyone! Total noob here!!! I am trying to make a recipe board, which shows people different recipes (textures) depending on their choice in the menu. Now of cause there are more recipes released all the time, so I need to be able to add "unlimited" textures. That also means that I need to be able to change the main text (describing the buttons) on each page. The way my script is set up now, I run out of characters when adding new recipe names. The best way I learn is by having comments added to changes made in the script. At this point I am still figuring out how thin
  15. Hello! Please help to create loop single sound script with volume control via pop-up menu. So far I managed to create this script, but maybe there is the way to simplify it? I will be grateful for any help! Thank you! list MENU_MAIN = ["100%VOL", "50%VOL" , "25%VOL" , "OFF"]; //up to 12 in list string sound = "a78fd32e-0179-437b-9a39-6b24916aa433"; integer menu_handler; integer menu_channel; menu(key user,string title,list buttons) { llListenRemove(menu_handler); //BugFix 5/2008 menu_channel = (integer)(llFrand(99999.0) * -1); menu_handler = llListen(menu_channel,"","","");
  16. I rented a place. The place comes with a security orb. Somehow I messed it up and I cannot access the security orb menu. At first, it has a white band around it. When it was activated it had a green band. Now it has a red band around it and I cannot access its menu.
  17. I rented a place. The place comes with a security orb. Somehow I messed it up and I cannot access the security orb menu. At first, it has a white band around it. When it was activated it had a green band. Now it has a red band around it and I cannot access its menu.
  18. If I have multiple animation in an object's contents, will a menu appear when the user clicks on the object, so that they can select an animation. If not, what do I have to do? Thanks...
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