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Showing results for tags 'memory'.
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This doesn't happen all the time, but sometimes I'll be somewhere and textures won't load properly, be it on items or avatars. I tried clearing cache and updating my graphics drivers but I can still occasionally see this. Is there another fix? I use Firestorm 6.3.9 https://gyazo.com/791e44da9fd3fafe603fc0f4974fb115
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Hi I have a weird bug. My pre-processed source code is dropping several functions from the raw source. If I comment out one short function from my source, they all reappear. I have been having stack-heap collision issues as the script is quite large. Could this be a symptom of the pre-processor running out of memory during its run? I'm at a loss. (It's the Firestorm pre-processor I'm referring to btw). Any help appreciated.
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Hi Linden people ? 1- SUMMARY I have performed a memory benchmark on LSL Mono scripts (see below for details). It shows that on average, for each global variable of type integer, more than 22 bytes are consumed from the script memory. 22 bytes is a lot, compared to the actual integer payload (4 bytes). Considering that LSL Mono scripts have only 64K bytes available, it would be nice to spare them... - What accounts for the 20+ bytes per integer? - Is there a way to reduce this memory consumption ? 2
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Hi been on SL for years, sometimes on my Laptop sometime on my bedroom PC. I've rebuilt my main PC. Now I'm having problems and SL crashes after a few minutes. If I stay still, I last longer. Preferences set to recommended or lower. PC = Win10 (64) 6 core AMD FX-6300/ Gigabyte GA-78LMT-USB3 R2 (Socket M2) MB/ 8G DDR3 memory / NVIDIA GeForce GT 730 (4G) graphics card I thought upgrading would make SL better for me...in fact its made it worse. I'm using latest SL download and latest Graphics drivers (from Nvidea) Again I log i