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Showing results for tags 'mayastar'.
I'm trying to create a looped animation and for the life of me can't figure out how to do it. I've mostly used Poser for animations whereby creating a smooth looped animation is done simply by copying all of the keyframes from the first frame of the animation and pasting them onto the last frame. It's looking a lot more complicated in Maya. Setting keyframes I've got down (ish) and my animation runs smooth and fine but this loop. I've tried the similar method of cut/paste keys to start and end but nothing happens except the neck bone goes berserk. Pre and post infinity cycles don't seem
Hello All! Thank you for viewing my inquiry. I am using Mayastar in Maya 2016, windows 10. I am having trouble with bone mHindLimbsRoot. I am trying to animate the up and down of a horse's rump when it walks using that bone. I've double checked my weights, the rear goes with the bone when I move it. But when I key the up and down translation it does not stick. No animation at all, the bone jus sits there. I attached a picture of the bone I am talking about because what's in a name...? Every other bone acts right, save mHindLimbsRoot. Has anyone had trouble with it?