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Showing results for tags 'mayastar'.
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I decided it's too difficult to find people who do this stuff. If you make mesh in Second life, in any form or capacity. You are welcomed to join this discord. We got to start somewhere. It will be used to swap ideas, meet others who are builders too, and get help when available. Blender? Maya? Photoshop? Substance Painter? Whatever is you're using, I'll make channels so you can ping for assistance per software need. Make any request to Alba#0830 Hope to see you all there. https://discord.gg/c9CsMY4
I'm trying to create a looped animation and for the life of me can't figure out how to do it. I've mostly used Poser for animations whereby creating a smooth looped animation is done simply by copying all of the keyframes from the first frame of the animation and pasting them onto the last frame. It's looking a lot more complicated in Maya. Setting keyframes I've got down (ish) and my animation runs smooth and fine but this loop. I've tried the similar method of cut/paste keys to start and end but nothing happens except the neck bone goes berserk. Pre and post infinity cycles don't seem to return to the start of the animation smoothly... so I'm at a loss. Any help in the right direction would be greatly appreciated!
Hello All! Thank you for viewing my inquiry. I am using Mayastar in Maya 2016, windows 10. I am having trouble with bone mHindLimbsRoot. I am trying to animate the up and down of a horse's rump when it walks using that bone. I've double checked my weights, the rear goes with the bone when I move it. But when I key the up and down translation it does not stick. No animation at all, the bone jus sits there. I attached a picture of the bone I am talking about because what's in a name...? Every other bone acts right, save mHindLimbsRoot. Has anyone had trouble with it? Or does anyone have an idea for a work around? I would greatly appreciate any input! Thank you! -Anna. Edit: Uh... while working I just noticed that bones mHindLimb1Right and left are not accepting translations either.... they all rotate fine but they do not keep translations. Am I missing something?