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Showing results for tags 'max'.
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Is there any way to use proper animation software to make BVH animations for SL? I'll be blunt about it, Qavimator is way too basic and limited for me; preferably, I'd love to be able to use something more flexible/multi-purpose, such as Maya (or less desirably, 3DS Max) to create and export animations in the BVH format for use in-world with avatars. All the threads I keep finding though either are full of dead links, or deleted posts. I'm currently using a combination of Maya 2016 and 3DS Max 2011 for all of my 3D work, so if there's any way I could use either of these to create my own animations from scratch, please inform me.. I'm absolutely desperate to find out. My apologies in advance if this has been answered before.
Hello, Somehow when i upload a mesh it ignores the UVmap, only on a few objects not all of them and everything is the same. (Yes also UV channels) Is this a common thing if so how would i solve it? It doesn't make sense, it not only looks unmapped but also tiled