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Showing results for tags 'loop'.
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Hello! I need to create a script that allows to loop a 10 seconds sound clip from the UUIDs list in the script (or one notecard). and to switch to the next loop when clicked, (please, note - not full song player - only one 10 seconds loop) with the ability to turn on / off. any suggestions? Scheme, how i see it: start list: bananas - uuid1, vol 1.0; madonna - uuid2, vol 1.0; ... jackson - uuid3, vol 1.0; on/off ?; if touched loop next uuid; end. Yes, I already asked and really hate to do this, but now I decided to try to create my own
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I've never written a script or have any experience writing one but i thought it would be fun to create my own hud of sound clips with my voice. I did manage to find a basic script that will loop a sound upon touch but it will not play in world. I've tried llPlaySound & LoopSound Scripts but only i can hear the sounds when the hud is attached to my avatar. I also found a llTriggerSound script that can trigger the sound when i touch but I need it to loop the sound as well and turn off by touch as wel. Can anyone direct me to a script that will trigger the sound in world & toggle the
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Hello! Please help to create loop single sound script with volume control via pop-up menu. So far I managed to create this script, but maybe there is the way to simplify it? I will be grateful for any help! Thank you! list MENU_MAIN = ["100%VOL", "50%VOL" , "25%VOL" , "OFF"]; //up to 12 in list string sound = "a78fd32e-0179-437b-9a39-6b24916aa433"; integer menu_handler; integer menu_channel; menu(key user,string title,list buttons) { llListenRemove(menu_handler); //BugFix 5/2008 menu_channel = (integer)(llFrand(99999.0) * -1); menu_handler = llListen(menu_channel,"","","");
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Hello! I build a seaplane, but it takes off very shortly (I can takeoff even at the first gear (10% throttle) ) and quickly loses altitude even at top speed, it does not hold altitude, I have to constantly raise it, pitch, I made such parameters that it was possible to make a loop and roll. But how can I keep the ability to do tricks (stunts?), and make takeoff and landing more smooth and keep altitude for longer? llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.50); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 10.0); llSetVehicleFloatParam(VEHICLE_ANGU
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Hello! Please help to create a script of a music player that would play ten seconds snippets as loops, each from a notecard or listed in script by UUID, selected from the menu. Please, note, not a full songs but a looped 10 sec snippets. I will be grateful for any help! Thank you!
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Hello! I need someone to create a script of a music player that would play ten seconds snippets as loops, each from a notecard (prefer) or listed in script by UUID, selected from the menu. Also optional slave script. Please, note, not a full songs but a looped 10 sec snippets. Not too pricey please. I can wait. Thank you!
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So a little while back, while the forums were offline for the new site update, I had a question I wanted answered: what loops are fastest in mono, and what stipulations should be taken into account when scripting them? As it turns out, this is quite an interesting topic that has a lot of commentators scratching their heads. Well, I'm not here to talk about efficiency, but I am here to definitively conclude which loops appear to be fastest (and when they usually are). Using a simple script that can be found below, I conducted some tests (in mono) to see what loops finish fastest with no ar