i don't understand why this isn't working. i have this old texture for blinking eyelids, and instead of having each prim do its animation, i thought i'd get the root to do them both. buuuuut... it won't do it just once.
THIS WORKS:
llSetLinkTextureAnim(LINK_ALL_CHILDREN,
ANIM_ON | LOOP |
PING_PONG, 0,
2, 2, //--grid size
0, 4, //--frame start/end
10.0); //--speed
THIS DOES NOTHING:
llSetLinkTextureAnim(LINK_ALL_CHILDREN,
ANIM_ON |
PING_PONG, 0,
2, 2, //--grid size
0, 4, //--frame start/end
10.0); //--speed
same thing if i use an individual link number instead of all children. why??? :(