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Showing results for tags 'llremoteloadscriptpin'.
Hello, I'm trying to load a 3rd party script onto some prims (hud comms). We know theres an access PIN somewhere in the prims scripts. However having a hard time getting a response from the original developer/creator and would really prefer to not to dump a script like this (just developer plugin would be nice!) on every prim and of course their scripts already there are nomodify (maybe a notecard telling me the PIN???) So if anyone knows of any tricks to get a script to run after llGiveInventory() without using llRemoteLoadScriptPin(). I've never done this before and a little bit frustrated I with the mess involved with overwrite/delete the previous script everytime I do an update or bug fix! Any tips would be great thanks! Thanks.