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Showing results for tags 'lloverrideanimations'.
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heyas! so... yeah, i've been mostly inactive for a while, and while browsing the lsl wiki the other day, i discovered a "new" permission and command for overriding animations! wow. (that came out in 2013. :X) so i was wondering... has anybody released and open source AO script using this new functionality? you know, like franimation and zhao overriders of days long gone? or do i have to do it myself? also... i'm sensing... that it can't do things the old overriders could, like have several stands that could randomly be cycled through. and do i also understand that it doesn't play the built-in SL animations AT ALL? (my TAO2 ao for tinies uses a blend where some limbs are unlocked to just use the standard anims.) annnnnnd... i was reading that states like 'pre jump' and 'landing' etc can't be looped animations, or the avatar will get stuck in place. buuuut, i was just doing an AO for a new avatar, and it only worked right if they WERE looped. (of course the old-style ao uses llStopAnimation to change 'states.') if they're not looped, do i have to get the exact timing down on how long those should last? what if they're too short? i'd love to play and experiment, but i'm working on a project i need to get done. : / thanks!