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Showing results for tags 'llmapdestination'.
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I am trying to ask students a question and then teleport them if they get the answer correct (and only give feedback if they get the answer wrong). I have tried playing with the location of llMapDestination, but the script won't pause for the user input. Depending where I put the llMapDestination, it either runs automatically or won't run at all. I'm hoping someone can give me a little guidance on how to make this work. THANKS! // this code is for the teleporting doors after the students answers the question correctly integer gListener; vector Room1 = <70, 60, 441>; vector Room2 = <88, 59, 441>; vector Room3 = <105, 60, 441>; vector Room4 = <105, 43, 441>; vector Room5 = <88, 43, 441>; vector Room6 = <71, 43, 441>; vector Room7 = <71, 27, 441>; vector Room8 = <88, 27, 441>; vector Room9 = <104, 27, 441>; string simName = "TejanoTech"; vector tpDest = Room2; vector lookAt = ZERO_VECTOR; // I tried putting this in a callable function to place it in the listen function but then it will not run //teleporting () { // llMapDestination(simName, tpDest, lookAt); // } default { state_entry() { llSetText("Sample Question #1.", <1.0, 1.0, 1.0>, (float)TRUE); } touch_start(integer total_number) { integer channel = -13572468; gListener = llListen( channel, "", "", ""); llTextBox(llDetectedKey(0), "What color is the sky?\na. blue\nb. green\nc. brown.\nPlease enter ONLY the letter of the correct answer.", channel); llSetTimerEvent(60.0); // I tried this timer after seeing this in another script but it had no effect // when I put it here, the teleport runs regardless of user input llMapDestination(simName, tpDest, lookAt); } listen(integer channel, string name, key id, string message) { if (message=="a"){ llSay(0, "You are correct, the sky is blue."); // teleporting(); // If I try to place the llMapDestination here, it doesn't run regardless of user input llSetTimerEvent(0.1); } else { llSay(0, "Sorry, that's incorrect. The sky is blue."); llSetTimerEvent(0.1); } llListenRemove(gListener); } timer() { llListenRemove(gListener); llSetTimerEvent(0); } }
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