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About Me

Found 4 results

  1. Hello again dear forums! I have been working on a "comm" system for our sci-fi base, but have been unable to figur out a way to capture a normal chat message and then send it via "channel 159". I have gotten alot of help while learning code, but i'm have a hard time understanding certain part of it. Would anyone be willing/able to explain what the 4 values in "llListen" and "listen" do? I know that llListen is (Channel, the object name that it needs to listen too, something, something,) and have no clue how the () works on the "listen" function. Here is
  2. Hi Community I just started learning LSL and decided to write a script that reads the chat and analyses the messages sent by my fishing rod to automatically calculate some income statistics. But somehow I cant get the script to listen to those messages generated by the rod (spoken via "llOwnerSay" i guess). Using this listener code doesn't trigger a listen event after a fishing attempt gets posted to the chat: llListen(PUBLIC_CHANNEL, "", "uuid-of-my-fising-rod-here", ""); Am I doing something wrong here? Or is it even possible to listen to those messages? Thank you for y
  3. Good Morning so, i have become comfortable with KFM. my next step is to make one prim chase another. i had planned on having one root and 2 child prims...and was hoping that the root will be able to control the chase. so i used Messagelinked and put the KFM in the linkmessage event in the child. this did not work since the KFM gets applied to the whole object, rather than just the child. then i read about llListen and it may be a better solution, in that i dont even need linking. before i use it i have a question: do we need any input from the local chat to trigge
  4. I am learning how to use 'llListen' and I am seeing places where I may want the 'listen' to only be available for a short time. For example: I have an object that when TOUCHED with set a 'llListen'. I want that listen to only listen for about 10 seconds and then stop listening, regardless of whether it hears anything or not. I still want the listen to work if it does hear anything, but it if doesn't I want to reset the script. What am I missing? Can anyone point me in the right direction?
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