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Showing results for tags 'lllisten'.
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Hi Community I just started learning LSL and decided to write a script that reads the chat and analyses the messages sent by my fishing rod to automatically calculate some income statistics. But somehow I cant get the script to listen to those messages generated by the rod (spoken via "llOwnerSay" i guess). Using this listener code doesn't trigger a listen event after a fishing attempt gets posted to the chat: llListen(PUBLIC_CHANNEL, "", "uuid-of-my-fising-rod-here", ""); Am I doing something wrong here? Or is it even possible to listen to those messages? Thank you for your answers
Good Morning so, i have become comfortable with KFM. my next step is to make one prim chase another. i had planned on having one root and 2 child prims...and was hoping that the root will be able to control the chase. so i used Messagelinked and put the KFM in the linkmessage event in the child. this did not work since the KFM gets applied to the whole object, rather than just the child. then i read about llListen and it may be a better solution, in that i dont even need linking. before i use it i have a question: do we need any input from the local chat to trigger the listen event? Basically, i dont want any user input and in that respect, Messagelinked worked well since i cd put conditions within the parameters. Thank u and regards
I am learning how to use 'llListen' and I am seeing places where I may want the 'listen' to only be available for a short time. For example: I have an object that when TOUCHED with set a 'llListen'. I want that listen to only listen for about 10 seconds and then stop listening, regardless of whether it hears anything or not. I still want the listen to work if it does hear anything, but it if doesn't I want to reset the script. What am I missing? Can anyone point me in the right direction?