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Showing results for tags 'llgiveinventorylist'.
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Hi every one been battling with this and cant get it to work, want to transfer mod/copy/no transfer between a pose server, and a hud. integer MALE=101; SUB_TRANSFER(key LK1, key LK2) { integer ANIMECOUNT=llGetInventoryNumber(INVENTORY_ALL); integer IDX; string SCRIPTNAME=llGetScriptName(); list ITEMS =[]; for (IDX=0;IDX<ANIMECOUNT;++IDX) { string ITEMNAME=llGetInventoryName(INVENTORY_ALL,IDX); if(ITEMNAME!=SCRIPTNAME) { if (llGetInventoryPermMask(ITEMNAME,MASK_OWNER) & PERM_COPY) { ITEMS+=[ITEMNA
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Hello I'm doing an installer, an object rezzed from a worn attachment, to be able to drop content inthe installer, which then can copy it's content into the initial attachment. The installer to rez is in the root prim of the attachment, as well as the script used to rez it. All is for the same owner (the avatar on which it's attached) The content is copied to a child link of the attachment (key sent to the installer via after-rez handshake) Content to copy are textures. Although all belong to the same owner, I have issues with textures not having the transfer p
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Simple question and I am sure it's been asked before but I can't seem to find anything about it when searching: I have a prim with a list of inventory items, some transfer, some copy. Basically, I'll need to give the items to someone (no problem) and then delete the inventory. It occurred to me that I really don't know what the proper approach there is. Right now, in pseudocode I have: * Fetch list of inventory items * Give no-copy/transfer items individually * Give copy/no-transfer items in a folder * Delete inventory I've had reports of items not being delivered, which I