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  1. Hi every one been battling with this and cant get it to work, want to transfer mod/copy/no transfer between a pose server, and a hud. integer MALE=101; SUB_TRANSFER(key LK1, key LK2) { integer ANIMECOUNT=llGetInventoryNumber(INVENTORY_ALL); integer IDX; string SCRIPTNAME=llGetScriptName(); list ITEMS =[]; for (IDX=0;IDX<ANIMECOUNT;++IDX) { string ITEMNAME=llGetInventoryName(INVENTORY_ALL,IDX); if(ITEMNAME!=SCRIPTNAME) { if (llGetInventoryPermMask(ITEMNAME,MASK_OWNER) & PERM_COPY) { ITEMS+=[ITEMNAME]; } } } llGiveInventoryList(LK1,"", ITEMS); } default { state_entry() { } changed(integer change) { if (change & CHANGED_OWNER) { llResetScript(); } } link_message(integer SOURCE, integer CMD_FILTER, string MSG, key KEY) { if(CMD_FILTER==MALE) { SUB_TRANSFER((key)MSG,KEY); } } } If i rez the hud in world, it works fine, if i attach the hud it fails to transfer the animations. I have copy/mod perms over the animes, the prims that are transfering inventorie are bouth mine(im the creator). Any ideia why it would fail while attached and work when rezzed?
  2. Hello I'm doing an installer, an object rezzed from a worn attachment, to be able to drop content inthe installer, which then can copy it's content into the initial attachment. The installer to rez is in the root prim of the attachment, as well as the script used to rez it. All is for the same owner (the avatar on which it's attached) The content is copied to a child link of the attachment (key sent to the installer via after-rez handshake) Content to copy are textures. Although all belong to the same owner, I have issues with textures not having the transfer perm. I get a Debug window error listing items that couldn't be copied. Here is the piece of code doing the copy: count = llGetInventoryNumber(INVENTORY_TEXTURE); if (count) { list copy; for (i = 0; i < count; ++i) { name = llGetInventoryName(INVENTORY_TEXTURE, i); if (PERM_COPY & llGetInventoryPermMask(name, MASK_OWNER)) { copy += name; } } if ([] == copy) { llOwnerSay("No copiable item found."); } else { llGiveInventoryList(sendTo, llGetObjectName(), copy); } } So as the owner does not change, why I get this issue, and how to fix it? Cheers
  3. Simple question and I am sure it's been asked before but I can't seem to find anything about it when searching: I have a prim with a list of inventory items, some transfer, some copy. Basically, I'll need to give the items to someone (no problem) and then delete the inventory. It occurred to me that I really don't know what the proper approach there is. Right now, in pseudocode I have: * Fetch list of inventory items * Give no-copy/transfer items individually * Give copy/no-transfer items in a folder * Delete inventory I've had reports of items not being delivered, which I attributed to the inventory delete happening too soon. I added a 5s sleep, that seems to have fixed the delivery issue. However... is there a way to know whether the inventory has been delivered? I don't even care if the person has accepted the inventory, all I want to know is if the prim has sent the items so I can delete the inventory. Thanks folks -Jenni
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