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Showing results for tags 'llcastray()'.
Hello. My use case: Have a project idea that would benefit of a detailed llCastArray() friendly surface. Which i think is a physic shape, but the down side is un-necessary load on the server as it can be complex or many small ones that will add up, when its only purpose is to be invisible and an be an recipient surface llCastArray(). So my question is: Can a physic shape be made server friendly in the sense of a medium/high vertex count ?