Search the Community
Showing results for tags 'listener'.
-
I'm trying to figure out how to script an object to automatically send a test message to a large number of channels, one at a time. My end goal is to figure out which channel another scripted object I own is listening for. Alternatively, if anyone knows a better way to do that, I'm all ears.
-
▃ ▄ ▅ ▆ ▇ █ SAPPHIRE UNIVERSE █ ▇ ▆ ▅ ▅ ▃ ▂ ┊┊✰ = ● ωн◎ ➜ lı.ılllıı. ÐJ Lath and DJ Jenn ılllıı. ┊┊┊✰ = ● ωнαт ➜ EDM / DANCE♫♪ ┊┊┊┊✰ = ● ωнєn ➜ 12-04pm Slt ┊┊┊┊┊✰ = ● ωнєяє ➜ ✩ SAPPHIRE UNIVERSE ✩ ┊┊┊┊┊┊✰ = ● н◎sтєss ➜ ✿ Ry and Monalisa Canucci ✿ ★ Landmark: http://maps.secondlife.com/secondlife/Skyhill/74/85/753
-
Dear all, Perhaps you have an answer to my question. I have two objects. One is a clothing and the other one is a hud. The hud is for changing the texture of the clothing. So clothing would be worn "often" and the hud "sometimes". To make the texture-exchange as easy as possible, I have two scripting options for both objects to see eachother. One is that the clothing has a listener that is always open and reacts with llRegionSayTo. The other options is that the clothing has a timer, for let's say every 10 or 15 seconds and the hud has a listener. After the two object "see"
-
I have recently wrote a script that almost does what I want except I want it to rotate from the bottom of the prim not the middle like it does Ideally I want a prim of a person ghost etc laying flat on the land then when it heres a word in local it pops up making itself visible I have the listening part working it rotates and resets but its rotating from the centre not the bottom any help would be greatly appreciated integer listenHandle; stop_listen_handle() { llListenControl(listenHandle, FALSE); } default { state_entr