Jump to content

Search the Community

Showing results for tags 'listen'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • People Forum
    • Your Avatar
    • Make Friends
    • Lifestyles and Relationships
    • Role Play
    • General Discussion Forum
    • Forums Feedback
    • Missed Connections
    • Second Life Education
  • Places and Events Forum
    • Favorite Destinations
    • Upcoming Events and Activities
    • Games in Second Life
  • Official Contests, Events & Challenges
    • Challenges
    • Leap Into Love Snapshot Contest
  • Creation Forum
    • Fashion
    • Art, Music and Photography
    • Animation Forum
    • Bakes on Mesh
    • Environmental Enhancement Project
    • Machinima Forum
    • Building and Texturing Forum
    • Mesh
    • LSL Scripting
    • LSL Library
    • Experience Tools Forum
    • Sansar for Second Life Residents
  • Technology Forum
    • Second Life Server
    • Second Life Viewer
    • Second Life Web
    • General Second Life Tech Discussion
  • Commerce Forum
    • Merchants
    • Inworld Employment
    • Wanted
  • Land Forum
    • General Discussion
    • Mainland
    • Linden Homes
    • Regions for Sale: Full Private Island
    • Region for Rent: Full Private Island
    • Regions for Sale: Homesteads
    • Region Rentals: Homestead
    • Parcels for Sale: Mainland
    • Parcels for Rent: Mainland
    • Wanted: Full Private Island
    • Wanted: Homesteads
    • Wanted: Mainland
  • International Forum
    • Deutsches Forum
    • Foro en español
    • Forum in italiano
    • Forum français
    • 日本語フォーラム
    • 한국어 포럼
    • Fórum em português
    • Forum polskie
    • المنتدى العربي
    • Türkçe Forum
    • Форум по-русски
  • Adult Content Forum
    • Highlight Upcoming Events
    • General Discussion
    • General Announcements
  • Answers
    • Abuse and Griefing
    • Account
    • Avatar
    • Creation
    • Inventory
    • Getting Started
    • Controls
    • Land
    • Linden Dollars (L$)
    • Shopping
    • Technical
    • Viewers
    • Everything Else
    • International Answers


  • Commerce
  • Featured News
  • Inworld
  • Tools and Technology
  • Tips and Tricks
  • Land
  • Community News


  • English
  • Deutsch
  • Français
  • Español
  • Português
  • 日本語
  • Italiano
  • Pусский
  • Türkçe

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 7 results

  1. Hi! I have an application working at the moment that I'd like to rewrite in a much more friendly way and I wonder if you guys and girls can help? I have a game that rezs many prims. It's up to the player but there might be a hundred or more. The region's the limit, theoretically. When the game is over, all the prims (which are all very close by and very close together) need deleting. Currently they all have a 'listen' in them, listening on a particular channel for the 'Clear' command, whereupon they 'die'. I would love to not be creating scores or even hundreds of listens! So I am wondering how else to do it? I was musing that perhaps there is a way to link two or more prims that are and remain separate from the prim that created them? Is that do-able? So to be clear, prim A contains the script and the means of spawning prim B, C, D and so on. Prim A creates B initially, but B is unique as the first one spawned, it's set to contain the only 'listen' needed. As each new prim is spawned, it links to prim B (or any of the others except A). When the game is over, a 'clear' command causes prim B to delete, taking everything attached to it with it. Ok, that's my uninformed guess! Might that work? What are the key functions that I might need to get it going? And of course, are there any other exotic techniques I might employ to achieve the same functionality? Thank you for your thoughts!
  2. TODAY 12 PM SLT ★ ANLAIK / Live performance TODAY 1 PM SLT ★ Winter Landmark: maps.secondlife.com/secondlife/Skyhill/91/68/753
  3. TODAY SEPTEMBER 27 - LIVE 12 PM SLT AT SAPPHIRE BEACH CLUB ★ DAVID HAUPTMAN ★ MAVENN ★ LEXUS MELODIE ❤♪·.¸.·'´♫•·'´♪·.¸.·'´♫•·'´♪·.¸.·'´♫•·'´♪·.¸.·'´♫•·'´♪·.¸.·'´♫•·'´♪·.¸.·'´♫❤ Landmark: maps.secondlife.com/secondlife/Skyhill/203/206/23
  4. OK.. I'm a beginner here.. tho do know enough to be 'dangerous' with scripting. I've search library for what I'm seeking but didn't find anything. I THINK it's a simple addition to my overall project. I want a script to 'listen' to Nearby Chat for a specific 4 letter word. When word is entered, then I want to 'continue' to do next task... then reset to idle listening again. 1.. Listen for WORD 2. WORD is entered... so continue 3. Do next thing (got script for this... basically.. Get Data and OwnerSay) 4. Return to Listen for that WORD again. May be heading into the tutorials if I can't find anything, which is what I should do.. but I thought I'd ask here first! Thanks for any comment/help!!
  5. so me and a friend have started making a HUD for puppy sounds, eg woof, growl ect. and as the project came along we've realized that i (myself) need a little help making the script as we would want the buttons to talk back to the root prim so that the hud sounds could be turned on and off, a choice to change name of person wearing the hud, and read setting notcard. i know how to do the parts but making them comunicate together has me confused. any help would be greatly helpful, even if its just the name to what im thinking of as so far the only lllisten ive found is to local chat for the owner to say a phrase.
  6. PLEASE NOTE: I figured out a workaround by placing the original touch script in the root -- however, I would still like to know why this didn't work. Thank you. Hello: I need help sorting out this script. I have a listen script that works except for the avatar llDetectedName(0). The list text comes up into chat but Instead of the avatars first name, it returns all 0's. It worked fine as a standalone touch script but I need it to work in a child prim so created a listen script -- and need to have listens to send instructions to other child prime as well. Thank you! This is what pops up in chat: The answer to your question, 00000000-0000-0000-0000-000000000000, is Blah blah blah.. This is the listen script in the child prim: list linesofchat= [ "Blah blah blah.", "Yada yada yada.", "la la la la la la la.", ]; default { state_entry() { llListen( 12345, "", NULL_KEY, "" ); } listen( integer channel, string name, key id, string message ) {if ( message == "motorboat" ) { integer j = llFloor(llFrand(llGetListLength(linesofchat))); string av = llDetectedName(0); av = llList2String(llParseString2List(av,[" "],[""]),0); llSay(0, "The answer to your question, " + av + ", is " + llList2String(linesofchat,j)); } } } This is the call script in the root prim: integer channel = 12345; default { touch_start(integer total_number) { ; llSay(channel,"motorboat"); } }
  7. Hello all, I have the following script: default { on_rez(integer start_param) { llSay(-99,"Exists"); llListen(-99, "", llGetOwner(), ""); } listen(integer chan, string name, key id, string message) { if(message=="Exists" && llGetOwnerKey(id)==llGetOwner()) { llDie(); } } } The problem with this is that when I rez a second object (containing of course this script), the first (already rezzed) object doesn't listen. However, if I type in chat "/-99 Exists" , it does listen and removes the object. I tried to include a state entry for setting the channel but didn't work too. Am I missing something?
  • Create New...