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Found 11 results

  1. Saturday LIVE POOL EVENT @ Sapphire Beach Club - The BEACH POOL - June 6th - 1pm till 5pm After we had so much fun yesterday, we thought lets celebrate again today at the pool :) This time we have for you guys these great live singers: TURNER HARBROUGH - QUARTZ - MAX KLEENE and SAMM QENDRA. Jump into your Bikini or Swim Shorts and enjoy the music at our Pool! See you there :) LIVE EVENT: ★ TURNER HARBROUGH ★ QUARTZ ★ MAX KLEENE ★ SAMM QENDRA Hosts: Christine - Swuran - Foxxy ❤♪·.¸.·'´♫ ϲoϻє ᴀηᴅ cєʟєʙʀᴀτє Ɯιτʜ us ♫•¸.·'♪❤ Dresscode: Pool/
  2. Friday LIVE POOL EVENT @ Sapphire Beach Club - The BEACH POOL / June 5th / 1pm till 6pm TGIF Friends.... we start our weekend wet and with lots of fun!!! And of course we have some great Artists.... AARON CABOTT JONES - LEVI ZUZU - WOLFIE MONSADOW - TUKSO OKEY and MAVENN will rock the Pool Stage for you guys! Jump into your Bikini or Swim Shorts and enjoy music at our Pool See you there LIVE EVENT: ★ AARON CABOTT JONES ★ LEVI ZUZU ★ WOLFIE MOONSHADOW ★ TUKSO OKEY ★ MAVENN Hosts: Christine - Swuran
  3. Wednesday LIVE EVENT @ Sapphire Beach Club - The BARN - June 3rd - 12pm till 2pm Yeeehaaw we are back in the Country Barn, this time with 2 amazing Live Artists. JACK DRYDEN - BILLY TALON Put on your Cowboy Boots and come by..... see you there!!! LIVE EVENT: ★ JACK DRYDEN ★ BILLY TALON Hosts: Christine- Swuran ❤♪·.¸.·'´♫ ϲoϻє ᴀηᴅ cєʟєʙʀᴀτє Ɯιτʜ us ♫•¸.·'♪❤ Dresscode: Country or Casual attire please Your Horse: http://maps.secondlife.com/secondlife/Skyhill/123/107/1440
  4. Hello All, I have a little bit of experience scripting using LSL, but I think I'm not understanding either how the timer event works or how to properly remove listeners. When trying to learn how to build a dialog menu, I read many resources that said removing open listeners is very important. In all of my scripts up until now, I've been using a timer event in case the user doesn't click on the menu, like this: open_menu(variables) { //Do stuff with variables to open a dialog menu llSetTimerEvent(30.0); } close_menu() { //remove listeners llSetTimerEvent(0.0); } default { //Code
  5. Hi! I have an application working at the moment that I'd like to rewrite in a much more friendly way and I wonder if you guys and girls can help? I have a game that rezs many prims. It's up to the player but there might be a hundred or more. The region's the limit, theoretically. When the game is over, all the prims (which are all very close by and very close together) need deleting. Currently they all have a 'listen' in them, listening on a particular channel for the 'Clear' command, whereupon they 'die'. I would love to not be creating scores or even hundreds of listens! So I am wonderin
  6. TODAY 12 PM SLT ★ ANLAIK / Live performance TODAY 1 PM SLT ★ Winter Landmark: maps.secondlife.com/secondlife/Skyhill/91/68/753
  7. TODAY SEPTEMBER 27 - LIVE 12 PM SLT AT SAPPHIRE BEACH CLUB ★ DAVID HAUPTMAN ★ MAVENN ★ LEXUS MELODIE ❤♪·.¸.·'´♫•·'´♪·.¸.·'´♫•·'´♪·.¸.·'´♫•·'´♪·.¸.·'´♫•·'´♪·.¸.·'´♫•·'´♪·.¸.·'´♫❤ Landmark: maps.secondlife.com/secondlife/Skyhill/203/206/23
  8. OK.. I'm a beginner here.. tho do know enough to be 'dangerous' with scripting. I've search library for what I'm seeking but didn't find anything. I THINK it's a simple addition to my overall project. I want a script to 'listen' to Nearby Chat for a specific 4 letter word. When word is entered, then I want to 'continue' to do next task... then reset to idle listening again. 1.. Listen for WORD 2. WORD is entered... so continue 3. Do next thing (got script for this... basically.. Get Data and OwnerSay) 4. Return to Listen for that WORD again. May be heading into
  9. so me and a friend have started making a HUD for puppy sounds, eg woof, growl ect. and as the project came along we've realized that i (myself) need a little help making the script as we would want the buttons to talk back to the root prim so that the hud sounds could be turned on and off, a choice to change name of person wearing the hud, and read setting notcard. i know how to do the parts but making them comunicate together has me confused. any help would be greatly helpful, even if its just the name to what im thinking of as so far the only lllisten ive found is to local chat for the
  10. PLEASE NOTE: I figured out a workaround by placing the original touch script in the root -- however, I would still like to know why this didn't work. Thank you. Hello: I need help sorting out this script. I have a listen script that works except for the avatar llDetectedName(0). The list text comes up into chat but Instead of the avatars first name, it returns all 0's. It worked fine as a standalone touch script but I need it to work in a child prim so created a listen script -- and need to have listens to send instructions to other child prime as well. Thank
  11. Hello all, I have the following script: default { on_rez(integer start_param) { llSay(-99,"Exists"); llListen(-99, "", llGetOwner(), ""); } listen(integer chan, string name, key id, string message) { if(message=="Exists" && llGetOwnerKey(id)==llGetOwner()) { llDie(); } } } The problem with this is that when I rez a second object (containing of course this script), the first (already rezzed) object doesn't listen. However, if I type in chat "/-99 Exists" , it does listen and removes the object. I tried to include a state entry for setting the channel b
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