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About Me

Found 7 results

  1. So, as far as I know, there isn't any way in SL to have a teleport system that works where the destination, and/or departure point, are in motion. A Visual: A sphere-shaped arena, spectator seating in the center, in a shaped enclosed area, floating. The action, as it were, all around. Outside the sphere(outer face is transparent)is the classical seating arrangement for any arena, except in enclosed shapes and said shapes are in motion. To access said shapes, a teleport pad, linked system style. The problem:As far as I know, TP-ing requires static coordinates, on the X, Y, Z axis'. If a teleport pad is in motion, the only 2 outcomes I see are, 1)TP doesn't work, because the destination pad isn't at a given set of coordinates(timing *might* fix this, but super split second, given the imagined speed of rotation), the TP process isn't started, error message occurs etc. 2)TP is completed but traveler arrives where the pad *was*at moment TP started, but isn't arriving where the destination pad currently*is*. Unless there's something I'm missing, either in that there's a TP-follow hybrid script(arrive and as you rez in follow the pad so fully rezzed where the pad is), or maybe a TP-movelock hybrid(arrive and attach to arrival pad until fully rezzed/walk your avatar away) I'm at a loss as to how I can acquire a script to make this possible. Also whether it's worth making the arena exactly as I envision it. Please note: I have the very barest of knowledge of scripting; I know how to edit a rotation script to make it rotate on a different axis, or reverse the direction(clockwise to counter clockwise, vice-versa). I know barely anything else, my style of learning is copycat-ing so I'm very unlikely to ever stumble onto something new by myself.
  2. Hi i don't know why people are so contempt with loosing everything they invested in for a program that's so under developed compared to its predecessor but, Second Life has had too many invest in land, avatars, and several objects that are now irreplaceable. Yet Linden labs refuses to sympathize with any of its customers on this issue and doesn't offer any of us solutions to the problem. So now iv'e thought about actually starting a fundraising campaign to preserve second life and getting open simulator on board to at least propose a business transaction with linden labs regarding there old project second life witch there about to abandon soon. So instead of loosing all of our accounts and everything we worked so hard to achieve there, LL sells there old project Second Life to open simulator and put it under new management. Like seriously they get to make money and nobody looses there ***** win win right?
  3. There's a LL employee mass flagging all furry items put into the furry accessories, regardless if it's a furry accessory. Such as armor for a feral furry avatar, or eyes specifically fit to a furry head. It's not only myself that's getting flagged, many furry creators are having this issue. Several of us have contacted LL by submitting a ticket, and this same LL employee has replied to all of us and replying with the same generic response. But giving this examples of why there is a furry accessories category; because furry accessories don't fit normal avatars. This is the definition of all furry products. They do not fit human avatars or products. They are suggesting to put furry clothing for a specific furry avatar into the unisex clothing section. It's not unisex clothing, there are male and female options usually and for furry avatars and furry parts. Furry customers, for the most part, only shop in the furry accessories section for mods, clothing, eyes and addon parts. This is the only furry section creators can use to display their furry products, unless it's a full furry avatar, there is a section for that. If we're forced to put our furry products in human categories, where furries have to sift through hundreds of thousands of products to find their niche furry item or have humans having to sift through furry items they have no need of, it's going to cause businesses to lose sales. And if businesses lose sales, Linden Labs loses sales. Because they no longer get the MP percentage cut, or the Linden Exchange percentage cut because creators are no longer making enough money. And why now? We've been using this category for many years now and all of a sudden this one Linden, who is a furry, decides we can no longer use it for our products. I've just had this product flagged; Eyes for furry heads. And another content creator I know just had this flagged; digi-grade clothing for furry avatars. Having these items in a non-furry category will cause unwanted sales. If a human sees these products and purchases them, but does not know or realize they are specifically for furries (I've even had this happen IN the furry category) than that will cause bad reviews. This can only lead to confusion, loss of sales and more false flagging from humans who see furry items and believe they are in the wrong category.
  4. I currently use a Macbook Pro (a late 2016 model) with the latest OS and such. i sometimes play around in Second Life and I've noticed that either the graphics take a downturn wherever I go or my laptop gets a bit too warm. For those of you who play on Macbooks can you give me an idea of the best settings to have for my viewer? I use the Linden Labs viewer since the latest update happened and I wanted to try it out, and it makes my laptop less hot than the FireStorm viewer.
  5. I am addressing this lecter to anyone in the Linden Labs who could read and perhaps do something, please upvote this post if you agree! Hello, i am the proud owner of a respected adult club in the grid, with its own remarkable traffic and visitors. A pub, to be exact, because SL is meant to be social, and what place is more social than a lively tavern? Yet year by year, we all cannot deny that the SL populace is slowly fading, less and less people logs in and prefers going elsewhere. WHY, you may wonder? There are several factors but let me tell you about ONE kind of factor in particular that is literally destroying the concept of meeting point: AFK Hangouts. What are they? Simple. They are places , mostly adult themed, in which one goes there mostly for sexual interactions with other people who are AFK, they just "park" their avatars there and do absolutely nothing. Yet such places have the highest traffic in many cathegories. This not only goes against what SL is meant to be, but it also discourages new people to join the community for seeing such places are taking over the grid. What is the meaning of allowing such places hide in the shadow those who tries their best to keep the community alive and social? Dont you realize this is also why SL is slowly being abandoned? I, with my little place, stand against these places welcoming every guest with a smile, talking to them, playing with them, and there are many other little realities out there who does the same. Please LL, help us making the grid a better place for all of us who sees SL as what it was first created for. Help us getting rid of something as nonsense as AFK hangouts.
  6. You thought prims just came out of nowhere. No. They have to be mined. Visit the prim drilling rig in ANWR.
  7. Here's a list of bugs in the JIRA listed as closed and fixed, ordered by when the bug report was submitted. Bugs reported in 2017 now fixed: 1. Bugs reported in 2016 now fixed: 2. Bugs reported in 2015 now fixed: 1. Bugs reported in 2014 now fixed: 28. Bugs reported in 2013 now fixed: 75. Bugs fixed by year: 2018: 1. 2017: 3. 2016: 4. 2015: 24. 2014: 65. 2013: 87.
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