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Showing results for tags 'lighting control'.
This has been bugging me for some time. My house sits on Piers and the lighting from the house "bleeds" through the floor and lights the area under the house. At night, this area should be dark, and in the day time, in shadow. I tired making a prim but that does not block the light either. I "show hidden" to see if there is a rogue light somewhere that needs to be deleted but I can't find one. So, any other suggestions on how to fixt his annoying issue? Thank you, Ian
I'm finding it weird, my Alt account, as seen on the right, is showing lighting properly, but my main account is not showing it at all. What could be causing this? These screen shots are taken at the exact same time on the exact same PC. Both screens open at the exact same time, but the one of the left won't load up the lighting correct. The account on the right has signifcantly lowers inventory, that's really the only difference. What the HECK!
In features you can make an object create light, I have been trying for some time to find a way to control the light so that it doesn't go through objects (i.e. Floors if it's a ceiling light, walls if it's a street light, and even cove lights which are only supposed to light up the side of wall they are directed at.) I've been playing for almost 12 years and I never looked to deep into it because traditionally we used glow and a secondary object with a gradient or shadow texture. In hopes of finding a better solution I was told to post here and I hope y'all can help or at the very least tell me there really is no way to control the light function and I will start learning to bake multiple textures(light on & light off)