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Showing results for tags 'level of detail'.
I have a bit if an issue with a mesh split in half uploaded as 1 (linkset) The LOD 3 (high detail) is flat on the ground 8x4m. It has an outer rim which makes it high 0.4m in total in Z axis. Then LOD 2 is without the outer rim and its in total 0.3m on Z axis. When I move my camera so that the LOD2 kicks in and the camera is in about 30 degree angle I can see the faces on the further half of the mesh move upwards creating a seam in between the two objects. When I move my camera further the seam disappears (because the close half moves upwards as well). I know the 0.1 difference because of llGetBoundingBox script when I uploaded LOD 3 and LOD2 separately. LOD 3 is 0.4m, LOD 2 is 0.3m. X,Y are the same. When I upload the LODs separetely there is no seam no matter how I move my camera. I tried applying transforms, moving origins on all LODs exactly to 0,0,0, setting origins to geometry .. Is there any way to fix this? I am almost certain the faces move exactly by the difference of height between LOD3 and LOD2. Theres no issue between LOD2 and LOD1. Thank you!
Hello. I bought over L$23K of items today, mainly from one vendor. Everything worked great, except for one chair, which appears as a triangle from just a few meters away, but pops into view if closer or sitting in the chair. All other items purchased from the same vendor work just fine and can be seen from across a room while they are next to the bugged chair. I contacted the store owner and she stated my “LOD” was set too low. Can anyone tell me where I can set the LOD in the Second Life default viewer? Thanks!