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Found 6 results

  1. I have a very old routine of linked messages passing between scripts where a listen or sensor event will pick up a message and concatenate the relevant key of an object or avatar before passing it to other scripts in the same prim. The message is processed in the other scripts using a series of conditions testing variations of something like this … llDeleteSubString(message, 0, 5); … where the first part in this case is expected to be a six-letter string and the second part will be a key in any case. The system works fine — so long as I'm paying attention and change the length of the expected message where necessary — but there are quite a few conditions in each of several scripts and I was wondering if, aside from the question of human error, it might be more efficient to pass the linked messages as a temporary list from the first script … list whatever = [message]; whatever += "," + uuid; llMessageLinked(-4, 1, (string)whatever, ""); whatever = []; … break it down in other scripts with something like … list whatever = llParseString2List(message,[,],[]); object = llList2String(whatever, 0); uuid = llList2String(whatever, 1); … and work away with a simpler set of conditions. Doubtless experienced developers will find the answer to my question trivial but I'll ask it any way because I'm thick as two short planks when it comes to the overheads on script routines. The benchmark for me is purely an instinct that if I see the same line or even a similar syntax too often, the routine might be written more succinctly. Any other suggestions would be welcome — would a strided list be better, for instance — I'd like to be clear about what I'm doing before I change so many lines. NB: For what it's worth, the code is old and has never been in production — I have a hang-up about distributing scripts in-world unless I'm confident they have the washboard stomach and trim overheads of Greek statuary.
  2. I seem to recall reading that objects have two IDs: asset ID and an instance ID. It was my impression that the asset ID is fixed and never changes while the instance ID exists only while the object is rezzed (place in world, worn on character as gear or attached as a HUD). Is this accurate? Is the asset ID permanent? Can the asset's ID be used to identify the object when it is rezzed or is only the instance ID valid at that time?
  3. Hiya. After the last update Second Life Release 6.2.0.526104 (64bit) when I try to zoom in using my mouse and the Option Alt key, the camera zooms rapidly far out and spins and will not zoom in at all as it always has done. Is this a bug in the the viewer or something I may have inadvertently done to change the key command? It is making camming in SL - especially for content creation - difficult at best. I've never experienced this issue in all my years in SL on PC's or the MacBook. Thank you! Edited to add the SL Viewer update is the EEP version: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/6.2.0.526104
  4. heya! hoping to find someone to help make a dolly key with the option to run out of time causes rlv restrictions like walk, or talk. id love for it to be windable and to choose public or just windable by themselfs. pricing can be discused as id apreciate any help i get ❤️
  5. I need to create a door that opens only if the avatar holds the key. I have a regular door script, but what to do next? Please, do not bother to answer if you are not a scripter.
  6. The new llKey2Name works for avatar keys, but, it turns out, not for group keys. llGetParcelDetails, if asked for the owner of a parcel, returns a key which may be either an avatar key or a group key. How is that turned into a string name?
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