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Showing results for tags 'jomo'.
Hi. Would like to team up with someone who are able create or adapt a line of 'de-dress me clothes' for the Jomo avatar. Basically a sett of shapes for a clothing. Like if a sweater is to be worn the sett/states of the sweater would be 1-over the head, 2-arms inside the sweater, 3-sweater half covering the body and 4 - sweater is properly on. My part would be to code an interface that would allow change to access permission, which sett to manipulated, change clothes texture/color and a version of touch emotes. This is the basic of the de-dress clothes, not all points here need to be in a final
Hello all, So I'm trying to find out more on the process of creating mesh clothing, skins, and objects and wanted to post some of the issues/success I'm having (so far). I'd make a post on a social media blog but I think that's too limiting. I thought this would be the best place for this since the community might be nice enough to point me in the right direction, give feedback, or my struggles might help other people pursue this whole process. For anyone trying to dive into mesh/model creation: The struggle is real! I haven't even made an object yet and I'm already having a diffi
as it said I am looking for someone to do a maned wolf texture for the jomo avi, the devkit can be provided and I am willing to pay for high quality work. would be happy to work any details and post everything here of what is being done
Hi guys. I've recently modeled a harness in Blender for the JOMO fox model (link here). The creator of this model has provided a dev kit which I've used to base my harness off of. The issue that I've come across is that after rigging the model with avastar and manually tweaking all the weights, the harness performs perfectly within blender (I can twist the joins around and the harness moves as it should) but when uploaded to SL and worn, it doesn't fit at all above the waist. I've shown the model to a friend who has lots of experience making models and rigging them for SL/game dev stuff and he