software used: Blender 2.79b, Avastar 2.5.1 and firestorm viewer.
Hello, i'm having an issue with a mesh limb for a custom avatar i made that uses custom joint offset (pic1, pic2),
i upload it with "include skin weight" and "include joint position" .
the arm it self works until i wear some mesh that is rigged with a different joint offset, this will dislocate completely the limb and i have to relog to fix it.
Also the fingers are all pointing in the wrong direction whenever i wear something or not.
I'm not sure what i'm doing wrong, this is the first