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  1. software used: Blender 2.79b, Avastar 2.5.1 and firestorm viewer. Hello, i'm having an issue with a mesh limb for a custom avatar i made that uses custom joint offset (pic1, pic2), i upload it with "include skin weight" and "include joint position" . the arm it self works until i wear some mesh that is rigged with a different joint offset, this will dislocate completely the limb and i have to relog to fix it. Also the fingers are all pointing in the wrong direction whenever i wear something or not. I'm not sure what i'm doing wrong, this is the first time i'm using different joint offsets. link for the blend file, NOTE this is the dumbed down version of the mesh : https://drive.google.com/file/d/1q2YfVvDktjmRMC_X7997eUpFQoJr5Kd_/view?usp=sharing Any help is appreciated
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