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About Me

Found 2 results

  1. Hello all, being a Beginner at scripting I have still have questions. Several of those will look easy for most, but yeah. The basic idea is, that an Avatar is sitting on my object and then he should turn invisible so that only the object is visible. I'm guessing that this is possible with RLV. @detach[:attachpt]=force (*) and force attach somehow.... hope you got some pointers for me
  2. I am a machinima/film maker here in SL with a primary focus on SL dance. I am frequently filming shows at very crowded dance venues. From time to time I am unable to see all of the avatars that may be performing in a dance routine. It is not a low complexity issue. They just never render at all and are totally invisible. It is not uncommon that when I cannot see one of the dancers during a performance, there will be others (not everyone) in the audience who will also state that the dancer is invisible to them. This was the case last night when I was filming a show at Winds of the Sahara Cabaret (http://maps.secondlife.com/secondlife/Aladona/124/194/2002). One of the dancers in the troupe was performing in 3 of the dances and was invisible to me in all three dances. I am trying to understand why this happens and if there is a remedy to prevent this from occurring in the future. Any insight about this issue or suggestions/recommendations for prevention is greatly appreciated. Thank you. Tristan Lyonesse (moniquexi) https://www.youtube.com/channel/UC7HkKSTjdIQCIFUBU506m3g?view_as=public These are the components of my PC and the settings I use when filming: CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (3191.99 MHz) Memory: 32704 MB OS Version: Microsoft Windows 10 64-bit (Build 17134) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 1080 Ti/PCIe/SSE2 Windows Graphics Driver Version: 24.21.13.9811 OpenGL Version: 4.6.0 NVIDIA 398.11 Settings mode: Firestorm Window size: 2560x1440 px UI Scaling: 1.25 Draw distance: 112 m Bandwidth: 1500 kbit/s LOD factor: 4 Render quality: Ultra (7/7) Advanced Lighting Model: Yes Texture memory: 2048 MB (1) Packets Lost: 0/33,337 (0.0%) June 25 2018 05:53:42 SLT
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