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Hello, I want to create feet accessories for the Maitreya, Slink and Belleza feet. Problem is, that the toes are united in the blend file but seperated in SL InGame. I would like to export the feet of the Maitreya, Slink and Belleza bodies from the game to get the right meshes for positioning but it's not possible. Anyone who knows how to deal with this situation? Regards
Hi, eventhough in Blender the weightpaint is smooth, it appears InGame very broken. Please take a look on the screenshot. Why is that? The vertices InGame are also shaking. Why is that? I'm using Blender 2.97b and Avastar 2.0.22 on Windows 10 and uploaded the mesh with FirestormOS Regards.