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Showing results for tags 'increase'.
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Hi! I have some problems with rotating I would like to trigger an event (loop a sound, while an object rotating (linked object, nonphysical, and not rotating by llTargetOmega). So the best would be to get something like integer isrotating = TRUE or FALSE But I also thought if that is not possible, to get the value of the rotation of the z axis and trigger the even if the rotation value changing (so decreasing -- of increasing ++) Any of these are possible? Also there is a way to limit of the rotation of an axis, so stop at between two angles?
I pay for a Premium membership. So I have to buy more land, so I can have a place for my stuff. I have a kitchen table but only one chair and my allotment is overfilled? Is this the American Dream. Isn't there a way to increase Prim allotment without increasing land ownership. Seems like it would be the first thing to insure in a fantasy world, where we escape in order to feel like we have more room than the real world.