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Showing results for tags 'increase'.
I am currently running an experiment that I might decide in future to develop into a full scale system that other content creators in SL can benefit from. About half a year ago I started selling my virtual products on credit. At 1st I was setting credits manually in database for each customer upon their initial pre-payment of 30% and it was lots of unneccesary work. But recently I programmed what I call a credit vendor and now when customers pay 30% of full price of the product the remaining 70% is set as debt automatically. These remaining 70% then they pay off with 50% of their earnings
Hi! I have some problems with rotating I would like to trigger an event (loop a sound, while an object rotating (linked object, nonphysical, and not rotating by llTargetOmega). So the best would be to get something like integer isrotating = TRUE or FALSE But I also thought if that is not possible, to get the value of the rotation of the z axis and trigger the even if the rotation value changing (so decreasing -- of increasing ++) Any of these are possible? Also there is a way to limit of the rotation of an axis, so stop at between two angles?
I pay for a Premium membership. So I have to buy more land, so I can have a place for my stuff. I have a kitchen table but only one chair and my allotment is overfilled? Is this the American Dream. Isn't there a way to increase Prim allotment without increasing land ownership. Seems like it would be the first thing to insure in a fantasy world, where we escape in order to feel like we have more room than the real world.