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Showing results for tags 'importing'.
I get this error in log when i import my mesh LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(13107200 : ) does any one know why ?
Hi everyone I have this error on the log of Second life Mesh import from my project in blender 2.93.2: LOD3 Skinning disabled due to too many joints: 133, maximum: 110 LOD3 Skinning disabled due to too many joints: 133, maximum: 110 LOD3 Skinning disabled due to too many joints: 133, maximum: 110 in 2.79 blender there used to be a feature on export to remove bones not wanting to be exported by the model . Nothing I have tried so far gets passed this and I am hopeful somebody more advanced has the answers of how to work around this please the mesh boning is based on bento angel mesh 'angel_2017-01-09.blend' from the avastar site. Thank you for looking Denise X hugs
I'm struggling looking for easy to follow and understand tutorials, with (and this is key) Someone using updated software for building with and exporting to SL. I'm looking to just befriend someone who does it currently, and gain access to a discord where we can swap information from time to time when we hit walls. I joined about 6-10 groups in SL, and all are relatively non responsive, which is fine. Nobody get's paid to run support here... but I would like a friend like minded who enjoys building mesh, animating or rigging it. Disclaimer: Before I get responses back I would like to give a list of things I have already tried that have failed me and or are not without a mountain of time wasted and/or aggravating to follow and listen to, this list is not intended to personally attack anyone, but I know some of you may take offense because these people are pillars in the community. I'm sure they are lovely people but if I have trouble, then I'm having trouble... that's just facts. 1. Mayastar plugin: I bought it, and there is little to zero support for learning how to use it. Tutorials for it are outdated software, and you have to filter through many to hear information (for many hours) to learn things don't match up. I am getting errors even with a fresh scene using this plugin. I have dropped a support request, I have watched the tutorials. This has been very unnecessarily laborious. Reaching out to the group for it has resulted in nothing. Listening to 45 minutes of giggles, Okay, So, and Ums.. till I want to rip my hair out.. 30mins to tell me to click one button.. If I sound upset... I am. Even a written note card script would of been better than these video tutorials. That's great if YOU had a better experience... awesome.. but it has not been =my= experience. 2. Youtube & Google: Before you say these are your best answer for me.. Yes, I know how to use them. Again, outdated or irrelevant currently. Or I simply have not found that one magical tutorial that explains it. I'm not trying to sound like a jerk.. I just don't want someone to feel the need to post the most obvious answer and feel like an Eisenstein. If you actually got help from a video series I'll shut-up and pay attention to it, just slap me the recommended list. I am passionately willing to learn it. I just want someone who can teach. 3. You got glitter bombed. CONCLUSION: Do you make mesh? Want to add me and be mesh making buddies? Please send me a message. I swear to god I'm not a jerk.. I'm just exhausted with bread crumbs and need a meal. Autodesk Products: Maya, Mudbox etc. Substance Painter and Adobe Software. It's not help with the software I need, it's help understanding making things compatible for SL with updated software.
For the past month now, I have had a huge problem. I will import a house which is 33 land impact. The second I try and resize it, or put a door script in it, or link a prim too it, it jumps to 110 land impact. The house itself is only 35 prims. This has happened on the past 3 houses I have imported. I have never had this issue in the past. I am using the same tools to create the houses, add physics, the same door script... the same everything. Yet the past few houses have done this. The triangle count is low, the hulls are low. I don't understand what is causing this, and what I can do to fix this. Any ideas?