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Showing results for tags 'important'.
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Im not picky about what the skybox, house, or apartment, just have to be nice and have a second bedroom i dont mind sharing a room but a second room would be nice i will pay have the rent if can be, (i dont know if thats how it works) but we can all so switch off pay ( me one week you the next) and someone friendly becuase im new and will show me around
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- secondlife
- skybox
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I'm at a loss here to be honest, I couldn't find any information on this issue. So, I have a mesh shirt that I made in MD...It's pretty high poly so I wanted to reduce it using the "decimate" modifier but it doesn't do anything! Ripping my hair out over here. Does anyone have any suggestions? For reference: Blender: v2.75 Avastar: v1.71 Some other modifiers do work on the mesh, and it is not bound to an armature or anything.
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Just curious... I'm interested to know what is going on in SL, with them involved. ...Do they attend meetings or something, where they discuss things, and the public are allowed to go and observe? Or is it much more of a secret "behind the scenes" type thing? I have seen them at shows sometimes, which has been really neat. And I totally understand they are just like us, who want to sometimes just relax and have fun. I have also seen them kindly doing behind-the-scenes stuff to land, and didn't bother them. But I'm more curious to see them in a "business" or "professional" like environment (where there might be a Q&A or anything of the such?). And am curious which Lindens I might run into at those types of things. ...I don't have a bunch of questions or anything that I need to bombard them with. I'm just curious, and it's more like an "I really like this place, I'd like to learn from them" kind of thing... Because you tend to emulate role models of things you have a lot of passion & respect for. That's all. Thanks! 😁
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When I say authenticate in this, I mean to take some information to confirm that A equals B(EG: Is Chaser.Zaks equal to Chaser.Zaks). It is important to note that this isn't fully finalized and Linden Lab may change specific stuff, this is written based off what I know. This isn't a Linden Lab notice, it is a resident to resident notice. Some things MAY BE INCORRECT. This is intended for primarily scripters to raise awareness they need to update their scripts to properly authenticate people via UUID. Please do not spread F.U.D.(Fear, Uncertaincy, Doubt) by skimming through this and spreading incorrect/inaccurate words in group chats. If you already authenticate users by the UUID, then you don't have anything to worry about. The change: If you haven't seen it already, take a quick skim through During a User Group meeting, it has been slightly confirmed(As in, it is the current plan, this may not be 100% the choice yet) to allow users to change their last name, and even first name. For scripters(Both LSL and external), this is a very big and concerning change. We can normally authenticate residents by their username(EG: Chaser.Zaks, Saltyalt.Resident, Ebbe.Linden, etc), but because of this change, this is no longer a viable solution. I have always been authenticating residents via their UUID. The UUID will never change. It is important to authenticate residents using their UUID. What this means for existing content: If you are a scripter, if you haven't already been doing so, authenticate users by their UUID. If you are not a scripter, check that you can authenticate residents via their UUID. If you cannot do this, you will need to contact the creator. If you are a web developer, APIs are planned to allow us web developers to authenticate and update information as needed. Why this change is may be of impact: If you authorize people to be in your parcel by their username, and they change their name, they may no longer be authorized to enter your parcel and get ejected. Why this isn't a security risk / Why you shouldn't worry someone will take over your sim: Once a username has been used(EG: Chaser.Zaks), it can no longer be used again, for example: Say I have a security system which lets me use stuff like /1 eject <name>, or /1 ban <name>, and said security system only checks to see if the user who used it has the name "Chaser.Zaks" I change my name from Chaser.Zaks to Chaser.Soupcanister Someone sees this and thinks "I can use this to my advantage", So they try to change their name to "Chaser.Zaks" They are told they cannot use this name as it has been previously used. Estimated time frame of this change: Not any time soon, but within this year likely. Think somewhere like October or December 2018. This is a big change and a lot of stuff needs to be changed internally to make sure it doesn't break stuff. I assume some things internally may be using name based identification. Updating scripts: Sometimes people may use llDetectedName or the Name parameter from listen. You should instead use llDetectedKey or the UUID parameters when possible. You do not need to change this for stuff that just says "Hello, <insert name here>". For reference, this: string thePowerUser = "Chaser Zaks"; default{ state_entry(){ llListen(1, "", "", ""); } listen(integer channel, string name, key uuid, string message){ if(name == thePowerUser){ /*Do important things here*/ } } touch_start(integer detected){ if(llDetectedName(0) == thePowerUser){ /*Do important things here*/ } } } Should become: key thePowerUser = "796b1537-70d8-497d-934e-0abcc2a60050"; default{ state_entry(){ llListen(1, "", "", ""); } listen(integer channel, string name, key uuid, string message){ if(uuid == thePowerUser){ /*Do important things here*/ } } touch_start(integer detected){ if(llDetectedKey(0) == thePowerUser){ /*Do important things here*/ } } } If you need assistance with this: Please send me a message In-world with the affected script/object with full permissions. I will upgrade the script for you free of charge. I am unable to fix products that are no modify. Please do not kill the messenger.
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- important
- name change
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