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Showing results for tags 'immersion'.
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Alistar Firecloak posted a topic in Role PlayThis sim is based on the TV show Supernatural with tons of roleplay to be had, we've got jobs and are working on putting in a money system, we are also using the DCS2 combat system (Currently down due to maintenance issues with DCS) for plenty of roleplay addition with the combat side. There are plenty of races to play from the famous TV show Supernatural such as werewolves, vampires, demons, angels, reapers, witches, and fairies. Admin roles are available which grant the race of arch angels. Some of the jobs include, hospital, fire department, police department, arcade, pizza restaurant, doughnut restaurant, coffee shop, bar, university teacher, university faculty, cheerleaders, jewelry store, judge, lawyer, jail guards, and many more. Some of the buildings include the jail, court house, university, fraternity house, sorority house, post office, bank plus many more for plenty of roleplay opportunities. We've got rentals as well as small as dorm rooms all the way to large houses for those who want a cheap place to live. We are also animal friendly, if you have an animal avatar than feel free to come by, we offer an animal clinic for animal roleplay as well. Since we are full immersion this means we'll have court cases, we'll have elections for mayor and much more than that over time, hurry on over to be part of this huge roleplay experience where just about anything could happen. http://maps.secondlife.com/secondlife/Hunters%20Sanctuary/11/192/23
Nikkesa posted a topic in General Second Life Tech DiscussionI know that back in 2011, the devs were exploring the idea of a feature to let people "live-stream" animations to their avatars. This was the Puppeteer project. Now that we have things like Leapmotion, working VR rigs that let you walk around, and suits that let you puppet animations live into games like Xsens (check out their unreal engine demo), I think it would be a good idea to look at implementing this again. I also understand that they are currently focusing on letting users animate mesh objects as their next "big feature" (probably a heck of a lot more efficient than how people duplicate their mesh 100 times in different animation frames and cycle through them), but it would be good to see the puppeteer project come back in the near future.