Search the Community
Showing results for tags 'idle'.
-
Can anyone recommend me some good sims to sit in for a while and chill while I write? I like eerie sims, foggy sims, and rainy sims most. I'm really just looking for a quiet place to relax. For some examples, I like [Sommergewitter], and [Rainy Alley]. I also really liked Deepmarsh by the Sea and [this post apocalypse type of sim].
-
Hello! Please help to add idle engine sound to the hover board script. There are start up, shut down, jump, prejump, land, brake sounds in it, but the most necessary one is missing. Any suggestions how to do this? I would like it to sound when the avatar sits on it after the start up sound and off after the shut down when the avatar gets up. I would appreciate any help!
-
Hello! Help please create an effect script for the old generator (link set). everything should happen in a sequence: pressing the on/off button - prim 1 lights up a lamp - prim 2 >done starter sound - one time ..........................remains??? sound generator - loop >done goes smoke - particles - from prim 3 >done pressing the on/off button - prim 1 smoke does not go the generator's sound stops >done starter stalls .......................................... remains??? the light goes out - prim 2 while I was able to create such a script: //* script_starts_here // integer run; integer PARTICLES_PRIM = 3; default { touch_start(integer total_number) { if(llDetectedKey(0)==llGetOwner()) { if(run) { run = FALSE; llLinkParticleSystem(PARTICLES_PRIM,[]); llStopSound(); llSetLinkPrimitiveParamsFast(LINK_SET, [ PRIM_FULLBRIGHT, ALL_SIDES, FALSE]); } else { run = TRUE; llLinkParticleSystem(PARTICLES_PRIM,[PSYS_PART_MAX_AGE,1.46, PSYS_PART_FLAGS, 263, PSYS_PART_START_COLOR, <0.99, 0.74, 0.73>, PSYS_PART_END_COLOR, <0.79, 0.65, 0.20>, PSYS_PART_START_SCALE,<0.75, 0.39, 0.00>, PSYS_PART_END_SCALE,<1.00, 0.88, 0.00>, PSYS_SRC_PATTERN, 2, PSYS_SRC_BURST_RATE,0.00, PSYS_SRC_BURST_PART_COUNT,4, PSYS_SRC_BURST_RADIUS,0.26, PSYS_SRC_BURST_SPEED_MIN,0.04, PSYS_SRC_BURST_SPEED_MAX,0.93, PSYS_SRC_ANGLE_BEGIN, 1.65, PSYS_SRC_ANGLE_END, 0.00, PSYS_SRC_MAX_AGE, 0.0, PSYS_SRC_TEXTURE, "74e8631c-33a9-bc1a-03d3-ede886272a21", PSYS_PART_START_ALPHA, 0.41, PSYS_PART_END_ALPHA, 0.00, PSYS_SRC_ACCEL, <0.00, 0.00, -0.92>]); llLoopSound("idle", 1.0); llSetLinkPrimitiveParamsFast(2, [ PRIM_FULLBRIGHT, 0, TRUE]); } } } } //* script_ends_here Ok I managed to make it so that the particles were coming from a separate prim. remains to understand how to insert the sound of a starter and a stalling generator. and the main thing is not clear why it turns on when you click on any place of the generator. how to make it work only when you click the on/off button? I will definitely continue to try to do everything myself, but if there are any tips I will be very grateful! Thanks for any help!