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Showing results for tags 'hull'.
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Hello! I have a question for ACS/KCP users. I make a truck and it is very important that you can walk inside the body. I created a simplified cubic physical shape with hollow inside, when I upload a model, I press the analyze, and everything goes fine. But the body turns into a convex hull when used, and I cannot walk inside. I manually set it to prim, but after reload it goes back to convex hull. I asked a question in a group, but did not get an answer. Generally a very bad service, yes, there is a site with a description, but it feels like they left me alone. Author never responds. Maybe it is a somekind keyword? I am using "solid" and "mesh" keywords - no help. Or I am even ready to switch to the old version (I am on 7.02). I use the viewer without Open Sim, so I don’t think that's the point. Any suggestions?
In 2010 the scripting genius Becca Moulliez generously released her BWind Sailing Engine, a set of interactive scripts to fully animate a sailing boat. Even after much Googling I have been unable to find out how to modify these scripts to work in conjunction with the current practice of creating the components of a boat in mesh, especially the sails and boom. Perhaps there is someone who has succeeded in bringing these scripts up to date, and in Becca's spirit would be prepared to share the knowledge. The SL sailing community would be extremely grateful
How to reduce land impact? Hey. Why when I uploading meshes it turns out such big land impact? Here to take for example such simple boat hull. It have 723 vertices only, physics set to high. But why LI is so huge? I prefer to use high LOD for my buildings. Help please! How to reduce LI? Thank you!