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Showing results for tags 'helicopter'.
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Now that I know that Second life has did a (code change) for viewers, some of my vehicle objects had to be updated to continue use. Is there a way to correct a (script warning/error/debug) message? or do I just contact the creator of the vehicle about updating the product. The item in question is a HUD I use with a Hud map, that use coordinates for (targeting) objects on land & water, by mouse tapping the Hud map via the SL-grid & viewer.
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- object hud
- hud map
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Hello! I script a helicopter, it flies very well, but I would like it to fly a little faster. and also so that it flew forward, I constantly press the forward button W. when I release it, the helicopter flies a little forward, but stops pretty quickly. how to make it fly faster and continue to fly much longer ahead after releasing the key? and I don’t know if the parameters section or control affects this. help me please! Edit: And how to make that when i turn off the engine, the helicopter does not hang in the air, but falls to the ground? or maybe I want the impossible?
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- helicopter
- script
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Before I make adjustments to some of my flight plans, it will be helpful to know if most security orbs have a meter or feet range to fly over. Some of my flights can just barely pass over a security orb, without "triggering" the send home or ejection from land. Some flight plans might as well be called "invalid", when the plane can't make it to the next airport.
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- flight plan
- security orbs
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While in-flight with a jet, plane or helicopter; I experience a crash effect with vehicle to see it repair itself in-flight, in time to complete to route & land at the airport. Is the the complexity setting attempting to crash to whole flight, with approaching the airport scripts? Should passengers with pilots lower the complexity level while in-flight, to avoid grid crashes while flying?
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- in-flight crash
- jet
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