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Showing results for tags 'helicopter'.
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Hello! I script a helicopter, it flies very well, but I would like it to fly a little faster. and also so that it flew forward, I constantly press the forward button W. when I release it, the helicopter flies a little forward, but stops pretty quickly. how to make it fly faster and continue to fly much longer ahead after releasing the key? and I don’t know if the parameters section or control affects this. help me please! Edit: And how to make that when i turn off the engine, the helicopter does not hang in the air, but falls to the ground? or maybe I want the impossible?
Before I make adjustments to some of my flight plans, it will be helpful to know if most security orbs have a meter or feet range to fly over. Some of my flights can just barely pass over a security orb, without "triggering" the send home or ejection from land. Some flight plans might as well be called "invalid", when the plane can't make it to the next airport.
While in-flight with a jet, plane or helicopter; I experience a crash effect with vehicle to see it repair itself in-flight, in time to complete to route & land at the airport. Is the the complexity setting attempting to crash to whole flight, with approaching the airport scripts? Should passengers with pilots lower the complexity level while in-flight, to avoid grid crashes while flying?
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