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Showing results for tags 'glossiness'.
I wanna thank you people for helping me the last time it meant a lot and i can't thank you all enough. so i had an issue before with the jake body so i ended up buying the legacy body after i checked the demos and made sure everything works and i got the matching skins and this is the last forum in case it needed even though i doubt it anyway my issue is simple this time yet it seems like nothing could solve it and i admit i'm new! https://community.secondlife.com/forums/topic/465532-body-and-head-wont-match-no-matter-what - THE ISSUE - So when i use appliers on the body and face to have the matching skin i bought it looks matching and good but everytime i use the body skin applier it puts the legacy body gloss to the highest which i think it's the default so the whole avatar ends up looking strange like a muted face on a heavy shining body that looks like a doll or plastic (fake) and if i go to the body hud to lower/take off the gloss it takes off my skin applier which makes my avatar don't match then when i go back to add the skin the gloss comes back to be a full shinny plastic body let me show you in pictures: So the body hud seems like it doesn't have bakes on mesh like the lelutka conor face hud so i tried playing with the alphas and turning the BOM on and off but it seems like the skin only get applied with the applier not with the BOM tattoo layers anyway this is some pics that might help of what i have in folders and what i have on worn too - WORN - - THE BODY/FACE/SKINS FOLDERS - anyway to fix this gloss/fake plastic look please help me and sorry if the pictures were too much i'm trying to make everything clear so it would be easier to help me i hope. THANK YOU
Hi, I am facing a very weird bug I never saw before... I am working on a lace face mask. I use GLOSSINESS on my lace : https://gyazo.com/f69fc5eeb0319d39afd8ab392e07d1ce I use the ALPHA channel of the NORMAL map (as stated in the WIKI : http://wiki.secondlife.com/wiki/Material_Data) to adjust the GLOSSINESS level. But I do not have the same result when I use my NORMAL Map in Local or after I imported it in SL ! Do you have an idea or the reason of this problem ? GOOD RESULT with the NORMAL map in Local : https://gyazo.com/7bc209f29c3c8e63b6a043dceb468882 BAD RESULT once the NORMAL map is imported in SL : https://gyazo.com/5d7211a002306d328b07eb6b3f2b849e It seems the texture is damaged by the import into SL. But if I save back this damaged texture on my disk from SL, fix it on my disk and import it again, it is damaged again... grrrrrrrrrrrrrrrr It drives me nuts!
Hello again, I've never tried this before so not sure how it works. Would someone be able to enlighten me if it's possible to use a script to adjust the glossiness only of a prim? I tried prim_specular as with llSetPrimitiveParamsFast but it always wants a texture in the inventory. Is there another way?