Search the Community
Showing results for tags 'glossiness'.
I wanna thank you people for helping me the last time it meant a lot and i can't thank you all enough. so i had an issue before with the jake body so i ended up buying the legacy body after i checked the demos and made sure everything works and i got the matching skins and this is the last forum in case it needed even though i doubt it anyway my issue is simple this time yet it seems like nothing could solve it and i admit i'm new! https://community.secondlife.com/forums/topic/465532-body-and-head-wont-match-no-matter-what - THE ISSUE - So when i use appliers on the b
Hi, I am facing a very weird bug I never saw before... I am working on a lace face mask. I use GLOSSINESS on my lace : https://gyazo.com/f69fc5eeb0319d39afd8ab392e07d1ce I use the ALPHA channel of the NORMAL map (as stated in the WIKI : http://wiki.secondlife.com/wiki/Material_Data) to adjust the GLOSSINESS level. But I do not have the same result when I use my NORMAL Map in Local or after I imported it in SL ! Do you have an idea or the reason of this problem ? GOOD RESULT with the NORMAL map in Local : https://gyazo.com/7bc209f29c3c8e63b6a043dceb468882 BAD RESULT on
Hello again, I've never tried this before so not sure how it works. Would someone be able to enlighten me if it's possible to use a script to adjust the glossiness only of a prim? I tried prim_specular as with llSetPrimitiveParamsFast but it always wants a texture in the inventory. Is there another way?