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Showing results for tags 'glass'.
Let's say you have an object like a bottle above. It has 2 layers (as thickness) and a face in the middle for the liquid. The common model which most of creators use for their transparent bottles with liquid inside. I just wonder which way do you prefer to bake textures of such mesh. Because when you use glass node, each face affects eachother....like outer glass layer bakes what is behind it too.