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Showing results for tags 'gesture'.
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I don't know if this is in the right topic, but, I think animations may be relevant in role play... I have a bento body and head, which is great, but,I don't feel I'm using it at the fullest, AO animations are nice, face poses and anims too, but they don't look contextual the most of time, and who has time to open inventory and look for huds? I wanted my avatar to REACT when I say something, to ACT, add some body language to conversations ya know? Question Do gestures work with bento bodies and heads? Do the classic ones work in bento bodies? Where to find it? (I'm tired of that loud and annoying sound effects...)
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I'd like to be able to open inventory with a gesture, but can't find how to do that. The goal is to make a gesture that: 1. opens the inventory window, 2. selects a saved outfit, and 3. puts the outfit on (replacing the current outfit). Can you help me, please?
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Is there a way to modify to have animations string together? If so i would love help on my first script integer ON = 0; //STATE OF SCRIPT //YOU EDIT THESE PARTS FOR NEW ANIMATIONS, SOUND CLIPS ETC. DO NOT TOUCH THE SCRIPT string animation = "Sync'D Motion__Originals - Boasty 01"; //ANIMATION NAME string animation = "Sync'D Motion__Originals - Boasty 02"; string animation = "Sync'D Motion__Originals - Boasty 03"; string animation = "Sync'D Motion__Originals - Boasty 04"; string animation = "Sync'D Motion__Originals - Boasty 05"; integer MaxSoundClips = 18; //AMOUNT OF SONG CLIPS, NAME THEM 1,2,3,4,ETC integer SoundLength = 10; //FIRST SERIES OF SOUND LENGTHS - MAX 10 SECS FLAT integer LastSoundLength = 8; //INCASE LAST SOUND CLIP IS SHORTER integer SoundClipNumber = 0; //FOR SOUND LOOP ResetToDefault() { llStopSound(); llSetTimerEvent(0.00); llStopAnimation(animation); ON = 0; SoundClipNumber = 0; } default { state_entry() { llListen(0, "", "", ""); } attach(key id) { if(id) { llOwnerSay(" Commands 'on' or 'off'"); llRequestPermissions(id, PERMISSION_TRIGGER_ANIMATION); } else ResetToDefault(); } timer() { llPlaySound((string)(++SoundClipNumber),1.0); if(ON == 1){llSetTimerEvent(SoundLength); ON = 2;} if(SoundClipNumber == MaxSoundClips){llSetTimerEvent(LastSoundLength); ON = 1; SoundClipNumber = 0;} llPreloadSound((string)(SoundClipNumber+1)); } listen(integer channel, string name, key id, string message) { message = llToLower(message); if (ON == 0 && message == "on") { ON = 1; llStartAnimation(animation); llSetTimerEvent(0.01); } else if(message == "off"){ResetToDefault();} } }
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Hello! I've been playing SL for years and I've seen some really good "huggers" out there! I'm finally in a place where I can get a decent one or two than the one I've had since I started so, I come to the forums for the first time in hopes of finally getting a HUD, Item, Gesture or whatever you may know that is great for allowing you to give others the best of hugs! I remember a few that would ask me if I wanted to be animated for the hug, I'd really like one of those because if I remember right they were also well animated. I don't mind noise like "aww" and "huggies!" but I'd like to avoid lewd noises if possible. If it comes with additional features, pose balls, or anything like that I won't mind but I definitely want something I can use with anyone and everyone. All recommendations are welcome, if it does have something you think might be notable such as weird sounds or script errors please let me know! If it's good enough I'll still consider it. I may be buying more than one, so give me all ya got!
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Greetings, I would love to create an object that once attached to my avatar reproduces a complete gesture from my inventory when my avatar and another collide, so she complaints like the old lady she is. No pushing, just reproduce my old lady gestures that are already made and inside my inventory. I guess it is easy but i no nothing about scripting.
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Hello! using gestures, I can assign the same sound several times. they will overlap each other and the result will be a VERY loud gesture sound! Is it possible to repeat this in one script, using llPlaysound several times, timers, for example, somekind of tricky way? or something else? btw: Is it possible to activate such a worn gesture with the help of a script?
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Hello, I am looking for a pack of basic emotions that would be suitable for conversation. Either a shareable HUD or maybe some gestures. All I was finding on Marketplace was stuff made for dancers and for Second Life pornographers. Neither are acceptable to me. I want ordinary conversation emotions. They must be shareable as they will be used by my main and alts. Contact me inworld only as I probably will not return to this thread. Thanks.
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Hello, I am fairly new to SL. And I make gestures for family and friends. I was wondering if there is anyone out there that can make me a full permission HUD to insert Gestures. For Hosting and being a DJ. I was going to make my own but I dont even know where to start. And I am not Versed in Scripts or creating such elaborate things. I am available in work as HigherJinx. I am willing to pay for it as well Thank you! Jinx