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Showing results for tags 'gate'.
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Hi - I'm trying to find a way to allow the rezzing of a gate, on the other side of our sim, when raiders cross a certain point. I'm struggling somewhat with the 10m issue. I've tried a few options, including Innula's tutorial - and also Erwin's trigger script for Casper's Rez2 script. Neither seem to work exactly as I need. In essence, it's simply to drop a prim gate in place 70m or so from the arrival raid point, as raiders tread on the collision mat. The gate to have an adjustable timer to vanish too. The closest I have - is the SimKing TR - works ideally - but isn't on collision, and is non mod. I'm sure I'm missing something obvious - any suggestions welcomed!
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Hello, I need your help. I just created an account and deleted the official viewer for Linux. I log in (login) and up there all right, but in the loading screen the dice connect the region and it closes. I leave a fragment of what is read in the console: 2017-12-08T02: 56: 55Z INFORMATION: print: *************** SURNAME OF CALL END OF LL *************** 2017-12-08T02: 56: 55Z INFO: handleViewerCrash: lock marker file created /home/abraham/.secondlife/logs/SecondLife.error_marker 2017-12-08T02: 56: 55Z INFO: writeDebugInfo: opening debug file /home/abraham/.secondlife/logs/dump-76e39617-a589-409b-a712-485ca525d991//dynamic_debug_info.log ./secondlife: line 138: 1845 Segment violation $ LL_WRAPPER bin / do-not-directly-run-secondlife-bin "$ {ARGS [@]}" *** bad closing ($ LL_RUN_ERR). *** ********************************************** ***** This is a BETA version of the Second Life Linux client. Thanks for trying! Please read README-linux.txt before reporting problems.
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